Hey folks. I have a little question that I can't seem to find the answer to anywhere.. I've been trying to get back into creating normal maps and doing some new artwork and I seem to have come to something I do not recognize and none of my friends can direct me towards an answer. Using 3D Max 9 I bake my normal maps to…
Hello all, hope everyone is well Thought id document my progress and ask for critique for my model that im working on thought i might get better critique if i made my own seperate thread (she was getting stomped by awesomeness in the wyawo thread) She is going to be an army girl, i needed a female in my new portfolio Will…
I'm aware I'm 9 years late on this one but I spent my vacation away from Seattle and in the midwest. The upside to this was that the game stores were not picked clean and I managed to find the first 3 Fatal Frame games, complete with boxes and manuals for $30 each which seemed like what they generally go for. Oh my god. I…
Hey all, iAnimate is hosting a masterclass at Pixel Challenge in Quebec Quebec right now. They are streaming the entire thing LIVE right NOW! If you are at all into animation, you need to check this out. Here's the schedule. The times at in EST, and Richard Lico is going to be showing animations from destiny and talking…
I've been working on this environment off and on for the past couple weeks in what little spare time I have and now that I feel I have a solid direction to go in I wanted to post here for feedback and suggestions to further influence the designs. I'm making a sort of "first contact" environment. The character in the…
Hello polycount! I've been working on a gun in my free time and I feel it's got enough momentum to finish. I want it to have the styling of the guns from Robo Recall, I'm taking some detailing inspiration from Escape from Tarkov, and I'm using some scrapped silhouettes of the NAC-11 in Due Process for the base design. I…
Hi guys! I've been focusing my practice on blending lately. I've always used the brush set to pressure on both FLOW and OPACITY. However I always hated that opacity difference as I do my strokes. (Im a beginner btw). So I ended up turning off pressure for opacity, leaving it just for flow. Now the issue is I cant blend…
Freeze-E Frosty's Working as an ice cream cone isnt easy....especially when you accidentally blow up the world-famous Freeze-E Frostys ice cream factory! Help Frosty get through this ridiculous action-adventure game and save your factory from certain doom! Trailer: [ame] http://www.youtube.com/watch?v=EUeJRdJnsro[/ame]…
Hey guys and gals, long time no talkie eh How is everyone doing? I have been (recently) trying to beef up my portfolio to send off to Uni's and Colleges, I just recently sent out my applications, so now, I get a bit of time to finish up my portfolio. My goal is to complete 4 characters (including this guy) so I can have…
Can anybody give me the rundown on how do a character for a video game. tell me if I'm wrong but basically this is what I thought the process was. 1. model your character. 2. unwrap the uv's 3. first detach the dead and export into zbrush 4. paint it till its fully detailed. 5. use zmapper to get displacement maps. 6.…