Working as an ice cream cone isnt easy....especially when you accidentally blow up the world-famous Freeze-E Frostys ice cream factory! Help Frosty get through this ridiculous action-adventure game and save your factory from certain doom!
Hey Polycount! After 9 months of hard work at The Art Institute of California - Los Angeles, my GameWizards team is proud to release Freeze-E Frosty's to the public. Give us feedback on what you would like to see in future adventures! :cool:
Everything looks really disjointed to me, the particles look cool, but don't look like they fit really well. Also, the constant and drastic changes in lighting color make the environment feel jumbled together, instead of one coherent level.
gsokol: Well we used different light in the areas to change the mood of the game. We didn't wan't the game to all look the same throughout.
Hboybowen: The watermelon texture DID give us some issue's with the blue and green lighting, but we kept it in as a personal choice. The mere idea of a watermelon t-rex is what got him in the game during pre-production. But I see your point.
What about the overall experience, guys! Gameplay!
Hey hey looking good. Gonna try out the game later today when I am home. Glad to see Game Wizards still doing stuff. Is Nick Marks still around? Yell at him if he is. Just random jazz is good. When I was at AI, GW was just starting up. Keep up the good work!
Hboybowen: Could you elaborate more on what you mean? A few examples would help out. How do we fix the problem if we do not know exactly what it is, you know?
evilblah: Yea, Nick still runs the whole show. Were you around for Wolves of Mibu? I think that was the first Wizards game, no? But yea, I'll give him a shout for you.
Hboybowen: Oh, you meant the watermelon texture wasn't done well; I thought you meant the game itself.
To be honest, were not going to change up any of the art at this point, since we are practically done with the game. We wanted to get feedback on the actual gameplay and the overall experience you had while playing it.
If we get into critiquing the art, there's quite a few things that I know wouldn't be up to the standards here. But that's not really what were looking for.
How was the gameplay mechanics? Did the level design flow well? Was the game too hard? Did the story come across? What would you like to see expanded? Would you like to see new powers in a possible sequel?
Replies
Glad you liked it
My team member, Brian Shimamoto, took care of all the particles in the game.
Everything looks really disjointed to me, the particles look cool, but don't look like they fit really well. Also, the constant and drastic changes in lighting color make the environment feel jumbled together, instead of one coherent level.
Hboybowen: The watermelon texture DID give us some issue's with the blue and green lighting, but we kept it in as a personal choice. The mere idea of a watermelon t-rex is what got him in the game during pre-production. But I see your point.
What about the overall experience, guys! Gameplay!
Give us feedback!
evilblah: Yea, Nick still runs the whole show. Were you around for Wolves of Mibu? I think that was the first Wizards game, no? But yea, I'll give him a shout for you.
To be honest, were not going to change up any of the art at this point, since we are practically done with the game. We wanted to get feedback on the actual gameplay and the overall experience you had while playing it.
If we get into critiquing the art, there's quite a few things that I know wouldn't be up to the standards here. But that's not really what were looking for.
How was the gameplay mechanics? Did the level design flow well? Was the game too hard? Did the story come across? What would you like to see expanded? Would you like to see new powers in a possible sequel?
Download today and tell us what you think!