Its been a while since i posted here, but last i remembered this is where the pros hang out. I am kickin it old school this round. I have already made a practice "learn how to use supersculpy" figure. Now that i have a feel for what I'm doing and learned from some mistakes I want to create a for real Sculpture. I will post…
Hello! I've been taking some classes on modeling, and on the side I've slowly been working on this character of mine. I don't have any concept art of him aside from some crappy DeviantArt drawings I made back in highschool, so most of his design was improvised as I went. I'm happy with it for the most part, but I don't…
Snipping your post rather than quote in full because its one up from this... Its true, UE5 game-ready and UE4 game-ready are different things. To my mind however, a lot of points you raised about shifting and unclear industry standards are things that get addressed during an art test and/or interview. If you're making a…
Hi! This is an older model which I'm no longer working on so it's not important to have a fix. I just think it would be beneficial to understand what might have gone wrong in the creation of this model so I know what not to do in the future :) It was only on one side of the model. From what I remember, the colour issues…
Hi, im currently working on this scene based on the potions room shown in the later films, with some slight changes. there is allot i want to go back and change and fix from all of the canisters, jars and potion bottles as well as redo the texturing for all the tables and a few of the other assets. The lighting also need…
I'd also advise that art is an iterative process. Planning can save some time but if you don't have lots of experience it's hard to predict how a project will go, and that makes planning less useful. For a student project I'd do as Eric suggests and treat it as if it was a one off asset so at least there's art to look at,…
Hello, I´ve stumbled with a problem that never happened to me before. When importing this mesh to Painter. The mesh looks ok when in Maya but when I put into painter this happens. Which is pretty much the same result as the average in Maya I´ve tried to lock and unlock the normals, import it with smoothing groups but it…
This first approach to the splash art of jhin dark star with a more profiled design, is still incomplete to the face, if you want to think about it to have the best possible version. http://polycount.com/discussion/194099/riot-creative-contest-2017-verdsky#latest…