Hi, I'm a former Maya user trying to get along with Blender. The problem is this. I want to fade the background floor to black. For this operation, I need to render whole foreground with the shadows from the car separately — with a transparent background. Then make another render only including the floor. But for some…
Okay, this is really dumb I know, but... I have Maya 2009. I have been told that Maya can't render normal maps, so to use mental ray instead. So far so cool. But, here's the thing- I take my low poly mesh (let's say 8.5k). I put some directional lights on the model and set the render size to a 1k square. I zoom in to the…
if you are rendering with GI it almost impossible to render in pieces without a resulting render that has some flaws in the shadows and shading of the GI photons. In my past I had mental ray failures because of to big textures but never because the scene was to complex. Have you tried setting up the clipping range in the…
I'm seeing seams in some areas when ever I try to up the resolution. These lines are where the edges are in the lowpoly model. Best I can figure so far is that is is something to do with the normal map when it is baked in substance painter (default settings)? much help would be much appreciated, anyone else run into…
We have done this project for a interior design studio who needed to present various design options to his client. This bedroom interior rendering is created on bunch of photos of the existing property with a design mood board. From there, we crafted 3D models of furniture and fixtures, ensuring each piece was rendered to…
So I finished the textures for this simple box but it's basically a whole different color when I put the textures on back in Maya. Why is this happening? Substance^ Arnold in Maya^ I used the substance plug-in for Maya to connect the texture maps, so that means all the color spaces and such should be done properly. I'm…
Render Farm. Seriously it doesn't take much to set one up and the time it saves is great. Install max on some computer on the network, (trail is fine) launch manager, launch server. When you go to render check on net render, point it to the manager and away it goes. You're back working while its hard at work rendering.…
Rendering images of the directx preview with normal maps was pretty easy in XSI 5. I used ultimapper to create the preview material and then I had to change the rendering engine to directx to render images of the directx viewport. In XSI 6 I use the same method to create the material but the render options has changed.…
Scene states and the batch render dialog would avoid you having to set it all up each time you want to render. You set up the scene right click and choose "save scene state" highlight the things you want it to save, give it a name and click save. Then in Rendering > Batch Render you create an entry for each render setting…
The primary differences between Toolbag and Iray are that Toolbag is a real-time renderer, more like a game engine where most of the rendering systems are optimized for speed rather than absolute quality. Iray on the other hand, is a traditional ray tracing rendering (like Vray, Arnold, etc). So when it comes to ray traced…