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DirectX rendering in XSI 6

polycounter lvl 18
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Husch polycounter lvl 18
Rendering images of the directx preview with normal maps
was pretty easy in XSI 5.
I used ultimapper to create the preview material and then
I had to change the rendering engine to directx to render
images of the directx viewport.

In XSI 6 I use the same method to create the material but
the render options has changed. When I change the render
engine from Mental Ray to Hardware I cannot select directx,
only opengl. Anyone knows how to render images with directx
in XSI 6?

I use WinXP with directx 9.0c. I hope its not necessary to
update to Windows Vista and DirectX 10.


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