finally got started on this, feeling a bit behind at the moment but I'm sure I'll catch up eventually :P Started working on the blockout earlier today, took about an hour in modo. I'm hopefully going to be able to finish the basic blockout tonight so I can start planning my texture sheets.
As long as you matched your blueprints i wouldn't bother starting new, you're at a pretty good stage to start breaking apart chunks of the mesh to model in detail. Once you do start breaking apart stuff you'll probably be able to delete some edge loops that no longer benefit that particular piece.
I tried with adaptive sampling off and then it keeps rendering (So adaptive should always be off for interactive rendering?). However, when there is Ornatrix hair in the scene and I use GPU it keeps re-starting instead of refining. When I 'collapse' the hair modifier stack it keeps rendering. What could cause this? Also,…
Version 2 of the totem is in a better starting point but it's still very blobby. I would focus on getting nice clean shapes before sculpting details. In blender you can either add bevels, control loops or crease the edges. Another trick with cracks is to use the pinch brush to taper off the start and ends. As for the bust…
Hey all! Want to welcome you all to the 89th edition of the Bi-Monthly Environment Art Challenge for the months of March and April! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to…
I will tweak what I have to see if I can more closely represent the concept later on and post the results. In terms of your advice Ged I would definetly take your advice into account should I have the time to start again, however with this being a University project with a deadline, starting again is unfortunately not an…
Allright so i thought i would try this CCreator thing to make the body. and so i did. unfortunately i thought it had fur options and a morph i could use but fret not. i was able to make this basic body in secounds. and then i exported it to maya to start changing the basic base into a Rabbit Shell. I Started by removing…
That's no way to talk about DA MAN! Also... Almost every Persona game, along with every major Shin Megami Tensei game, receives a ton of praise from a lot of people, so it really doesn't matter where you start because you'll get an amazing game regardless. The games all take place within the same universe but the stories…
Maybe starting with Modelling first before moving on to sculpting would be a good idea. People tend to see the cool stuff in ZBrush and comepletely ignore the necessary foundamentals to get there. Also dynamesh and subdivisions tend to be heavily misused by beginners. If you can't get some decent proportions with a block…
Here is my first art piece I have made in about a year, this was more to get back into things. The places where I had trouble in was the metal on the blade, I didn't know what texture to put on it. My references were mostly smooth but it looked off to me with no details on the blade. Im also having trouble trying to make…