Good day artist and modelers I am very very new to this world and am doing 3d modelling on a very basic modelling program. I am looking for a new challenge and want to learn a lot, and this website has shown me tons so far. I want to build a sci fi scene, with nice details and very nicely textured models, preferably a…
Was pimping this in another thread but I figured that it deserves its own thread. Am I conceited or what! It's a landmate designed by Masamune Shirow and shown in the Intron Depot 1 artbook. Here a scan of the mech with a sexy chick in it... I am not sure yet what I am going to do with it besides render pretty pictures…
Hello there everyone, My name is Charles Webb, I am an independent game designer with Faux-Operative Games. We are currently offering paid digital 3D modeling work. We are working on the pre physical production stage of an upcoming board game, and will need someone to convert some concept art we are currently having made…
This thread is my Off shoot from the Custom Quake 4 Models thread. I felt that I was somewhat HIjacking the thread, so I simply created this thread. The basic Premise, is a friend and I are in the same animation class and both want to get into the Game Industry. We both are a little behind with our portfolios, so to help…
Hello, I'll explain what's my goal in another paragraph but I'll start by getting to the point. I want to see an overview of my world quickly. I was going to use a 2D vectorial software (Inkscape) to make a bird's-eye view of the world but then I thought there might be a--very--simple software, basically a 2D vectorial…
I have been thinking about this a few times. The main problem about trees is that they are much higher than you, so you cannot really take pictures from above and from the sides of the canopy, just from underneath, and that is not going to be enough. So photogrammetry there cannot help. However what I think it could work…
You really won't see that much grass in a dense forest. Take a look at the concepts; in the first, the ground cover is made of ferns, while in the other the ground is covered with fallen leaves. The thin trunks are young plants; they really should have branches and leaves along the trunk. The trunks are missing any sort of…
Yep spring controller might work well, it would settle back into a root pose eventually and would be driven by the motion of the character, but it might look more giggly than cloth like. [ame] http://www.youtube.com/watch?v=8mPRM_GulCc[/ame] Using a cloth sim would work you can attachment constrain a helper dummy to the…
I had the same problem with PS CS6 and dDo v1.8. Same error codes, triangulated mesh, Quixel shortcut designated to start as admin etc. Here is something you could try that worked for me. Put the mesh in a folder on your C drive, use that folder as the destination folder for your textures as well and the project should…
So, as I understand it, the clicker is the red box? If so, where is it's position getting updated for you to take the distance from it to the player? Also, you're referencing transform.position and transform.rotation in that code... which is going to give you the transform of the GameObject that this script is applied to.…