Well, the eyeball is way too small for an opening that size. It's about the size that the iris would be. So that's a bit of a problem. The radius of the sphere needs to be the same or bigger than the distance from the corner to corner of the eye. I doubt you can fit two eyes in a skull that size and shape. I guess you…
Mechadus - Awesome advice man, I'm pretty sure that will do the trick! Snader - The needle is a hydraulic based ground sampler. If the vehicle was rigged, it would ideally extend the arm out where it wouldn't harm the wheels, rotate it towards the ground and slam it through the surface, thus taking the samples. On the…
Looking like a good start. She seems to have a little bit janky proportions, but the geometry looks good for the most part. You'll probably need another loop around the waist, just below her butt, another ring around her ankle, and possibly another cut on her elbow. I'd do a test rig first to see if you want to move…
Okay well, here goes. hehe Credits to, first up, Bobo,and 2nd up, Iron Lore Entertainment. Hope you dont mind me using your concept art And a big wave to daz.. how are ya buddy (its derreks housemate) Wires: Checker map to test texture stretching and seams: Flatshaded: Unwrap: Texture: Used max 8's fur feature to make a…
Hi folks, I'm quite new to 3D but I've modeled a few individuals objects. However, now that I've started work on a larger scene project, I've run across issues with texel density. The plane in the attached image is a 512x512cm object with a 4k texture applied (i'm using UE4 where a cm is 8px). Now my problem is that the…
What tech artists are focused on depends mostly on the company they work on. There's no single "you must know this as tech artist" answer - there's a big degree of specialization within the TA profession - e.g. SFX artists are often considered TAs. Then there's scripter/ programmer TAs, rigging TAs, pipeline TA's, etc,…
Another issue is the rigs used for the animation. At Pixar they use rigs with a ridiculous amount of controls, blend shapes, and deformers that make every motion animated flow without a single flaw, and if they notice anything off they send it back up the pipe to get edited away with a few more controls and deformers.…
I just recently finished this project. model This is a 3D creation of Darwin (5* version) from Madhead’s game Tower of Saviors.
Fully rigged and skinned. I left out some secondary accessories from the illustration since I just want to focus on the character style in this practice. This is a test I gave to myself trying to…
27. Posing: Different Approaches There are a few different approaches you should consider for posing your model. I will briefly discuss a few of these so you can decide which method best suits your needs. A popular method is to take your low-poly model straight into ZBrush and pose it using the transpose tools and masking.…
Hi guys! A while ago I completed a model of Ludo from Labyrinth. He was sculpted in Zbrush, rigged, furred and animated in 3ds MAX :) Below are a variety of WIP images as well as a final render. Here's a video tutorial I made on rigging and skinning using the CAT system in 3ds MAX, in which you can see me rig Ludo:…