Woo lot of reading here.... My experience of the whole uni edu thing is that finished high school at 17 and not having a clue what else to do with myself, i knew I wanted to go to uni, my brothers had and my parents wanted me too. A lot of people give advice on here about if you want to work in the games industry just…
Warcraft sounds a lot like classical handpainted lowpolies. But League of Legends goes a similar route and they use sculpts for their textures. Which is a really valid approach. Especially these days when classical texturepainters are rare and people who can sculpt are around every corner. Anyways okay pros and cons. 1.…
So the main thing that pops out to me is the stone texture. It's very noisy, and the building itself has a lot of it. In the concept, the stone is simple and defined, so that it reads well. In your model, you have some defined stones at the bottom, but as it gets higher (I'm assuming it is because this was a photo sourced…
I figured out the artifacts were simply me getting used to Maya (forgot to change the bump type to Tangent space normal). Still struggling to fix the channels issues. Some of them are fixing with flips in PS but some aren't. Not harsh at all. I'm glad you commented. Here are my thoughts: 1) What I did was I modeled half a…
i know im no pro i know im not in the industry so i dunno if my opinion / advice would be valued as much as somebody else's, but i figured id provide my thoughts to this thread anyway. personally, i'm always attacking my own art. earlier, i didnt used to, then polycount came about. everything, and every strand of desire to…
I've been dropping these concepts in the WAYWO thread long enough that I might as well get my own thread going. I've wanted to do something like this for awhile now, but never wanted to pull the trigger on the idea because I didn't want to get myself in to something I'd just stress over at home. Since this is a personal…
model 3D model of the Vortex StrikeFire2 Red Dot Sight. Made in Blender, Substance Painter, and Marmoset Toolbag. I used 4K Textures for the scope, and 1K texture (roughness only) for the lens. Polycount:18284 Vertex count:9757 https://www.cgtrader.com/products/vortex-strikefire2-red-dot-sight
Hello Polycounters, I've put together a reel with my work on The Bunker from Frictional Games. All keyframe with rigging and skinning done be me too. https://www.youtube.com/watch?v=TmuComxFmGc
Welcome to the XMD ZBrush Challenge 2016! We would like to bring you this exciting ZBrush sculpting contest, hosted by XMD and Kungfujackrabbit Studio. We want to end the year with a bang. There are a few rules to the contest, so please read them carefully. We have some fantastic prizes as well from the sponsors seen…