Oh! I think I missed the part where you said you were actually going with a completely different design, I thought you were still going to go with the same basic layout. My bad! Is it still going to be a mountain fortress? I love those. :D
I love the stuff that you have, it all looks good to me. My my comment lines up with holly's. this layout is killing me. I hate that i have to scroll down like this, you should break it up into different parts. (enviroments, professional stuff, etc etc).
You should seriously consider reworking your UV layout. There is so much there that is wasted and can be tiled, etc. Optimizing this entire thing for a 512 shouldn't be out of the quesiton. Or if you want to keep it a 1024, you would be able to get much more detail out of what you have....
ah, yea its 10k. id like to ask you how you went about painting the hair. and the UV layout must be really good. im not too good at UV mapping, but it looks like you were able to paint easily and then have it map out very well.
Saving out a complete map will bake the scene lighting into the model, if no lights exists then the default viewport lighting is baked. If you don't have lights set up in the scene then you should. I think your errors might be coming from the UV layout and it might be using the wrong channel.
I like the layout but I'm with Ben Apunda. I liked the older lighting just because of the atmosphere it gave off. I also like the flame mouth concept you got going. I think you could figure out a way to marry the two :) . Looks great though.
Heh.. welcome to the club . Well I'm still a novice and recently have tried to make a decent UV layout for a character and I'm stressing too much about stretching. It has took more than week as I've tried to fight with it. Anyway, big thanks goes to Ben and his tutorials
Hello to you all. I've just updated my portfolio site and demo reel, so if you wouldn't mind terribly and take a few mins to check out both of them and provide some crits/feedback on layout, content, or just about anything I would truly appreciate it. Thanks much! http://ezralauportfolio.blogspot.com/ Demo Reel:…
Hi! I've been practising with Silo's displacement painting lately and here's a creature I modeled. I'm currently trying to generate a normal map, I'll post screenshots if I can generate a proper one. The low poly mesh has 4019 tri's. The high poly: The low poly: Wireframe: UV layout(resized from 1024x1024): Critique and…
Hello polycount! My name is Derek and I am currently working on my Environment/prop portfolio. I am looking for feedback of any kind really. Keep/drop the 2D? Put in a WIP section? bigger pictures? Does the layout make your eyes bleed? Any and all feedback would be greatly appreciated. Thanks for taking a look! Link:…