POSITIONS HAVE BEEN FILLED. THANK YOU ALL FOR THE GREAT RESPONSE! ------- I am looking for several (3-5) experienced 3D modelers for a series of aviation focused projects. Models to be developed primarily include cockpits, engines, electrical components, and other technical items but some character work may be needed as…
So I'm modeling a gun and I DON'T want to bake high poly to low poly, I just want an efficient and low poly model full quads, and NO subsurf will be used. In that case is it ok to separate parts of my mesh or is it counter-productive performance-wise once in a game engine? Obviously once imported in an engine it would be…
We are looking for a 3D modeler that has advanced skills with Maya and Blender to produce very precise human models. It is likely about 40-80 hrs over the next month with the need for quick turn around when changes are identified (this is part of a greater software development project)
Hi and welcome to polycount. There are some things that i can see comapring you model to the concept piece that throw me off. First i would say that the face is close but still not all there. In the concept his jaw seems to come down further in the concept than what i see in your model as well the chin comes to a point…
Thank you for taking the time to post this . as for the critiques , by not editting the model i don't mean that i don't care . i just dont have much time this year so i'll not often remodel something or add something except if it's critical and i'll try to fix my errors in the next models :) i'll be editting some stuff…
I'm working on a "remaster" of an old-school dungeon crawler called "Dragon Bane 2" as a personal project. The development is completed, but needs upgraded, static 3D models for two wall sets -- a town and a dungeon. The game can be played in either 2D mode or 3D mode, and the 2D artwork is completed, so the 3D art…
I am looking for a low poly modeler to make a few outfits for a base character that is already modeled. If interested, please send examples of your work to kcjcamp@gmail.com. Thanks.
SteamLabs can use some additional help on a current game project.We're looking for a junior asset modeler with strong modeling and ZBrush sculpting skills.Substance texturing a plus but not required.Work begins immediately.YOU MUST HAVE AN ARTSTATION PORTFOLIO to be considered. 2 years experience preferred. Private Message…
Previously this was posted in "Post-Launch Compensation Work" forum but now i'm also offering pay. I'm developing this game http://battleshipcommander.blogspot.it/. It will be a sandbox game with realistic physic, detailed combat and ship customization. I need a modeler that will create mainly spaceships. The format used…