So I'm trying to make a module set, however when I put the wall with the door in the texture doesn't match up... When I clone it again it seems to get smaller and smaller each time... They both use the same UV Map and material... I'm using 3DS max.
Runover process of Custom COPs node to create variations of tileable stones (Height and Normalmap) Takes time to get a concise and believable normal vectors and flow for rock/stone textures. Therefore, I created a node that does that plus a few more post processing to ease my job on creating these. The rest, color,…
Hey Michael, sorry for the confusion. I guess a better way of saying it would be an alpha stamp or alpha brush? But yeah, I'm using it as a displacement map. And as for exporting it at a higher bit depth, this is just a texture I got online. I don't have the original sculpt / source. But I still don't understand if those…
We want to achieve a look similar to the image in the online link below. https://us.v-cdn.net/5021068/uploads/editor/ha/dvbji4yntz6g.jpg We were able to model our test character and assign the different color ID's but are unable to achieve the correct texture look. From the online image we can distinguished a number of…
I agree with woody and SkyGround, and from my personal experience in doing hand-painted textures, I would suggest not only working from a photo reference if you find your drawing skills lacking, but also to draw out a concept design so you have some sort of game plan to your textures. I would also add that if you're having…
Hey, I'm looking for the best option for texture painting. So I was wondering what you guys use and why you like it. any other input is welcome. cheers
CGSociety just put out a little article with 10 texturing techniques. Probably not new for a lot, but I certainly learned a couple things. http://features.cgsociety.org/story_custom.php?story_id=4678
Hey guys I got my head piece working but the textures seem be displaying really weird. Ill post a pic of how it looks in Maya compared to the Import. Thanks
Hey Guys, I am working on the boss character of the game right now! Here is my WIP so far -> As this character is very huge and made up of different subtools I wanted to ask some pipeline regarding questions: When I finish the sculpt with all the subtools in zBrush my plan right now is to color-code the different subtools…