My first attempt at modelling after taking a large and un-eventful gap in following my dream career path... however i am very, oh so very rusty! Here is where i am now: Now i have done all this freehand no reference images. Which isn't the best plan, i just wanted to see what i could do after such a long time of not doing…
Hey all, hopefully a massive improvement at quality of work, again this work is for a modteam and might acutally be used in game, merely because one of the members lost alot of work due to Harddrive failure Word of warning to all modellers then, back your work up right now. :D Anyways, previously i modelled a infantry and…
Hornsby Ku-Ring-Gai Community College Inc (HKCC) is seeking a Trainer/Assessor
in 2D+3D Digital Animations & Art to teach in the Certificate III in
Information, Digital Media and Technology. The qualified Trainer/Assessor must have * The TAE40110 qualification (equivalent or higher) * A certificate-3 or higher…
**NO AGENCIES OR OUTSOURCE STUDIOS** SteamLabs Inc. begins production January 2018 on an unannounced AAA PC/console title. We are now reviewing demo reels for character (keyframe) animator. Possible facial animation opportunities too. To be considered you MUST have strong body mechanics animation experience in Maya. We…
Day 5 Hi! Mondays can be hard and I'm no exception for that. Was busy with some IRL stuff and had a little time for this project plus today I started working on something I really hate - magazine. Don't know why but I'm always struggling with them. Thou right now overral look is great and looks like a complete gun finally.…
Here’s some additional videos: Create Perfect Squares and Circles in MODO http://www.pixelfondue.com/blog/2016/9/21/create-perfect-squares-and-circles-in-modo Create a Woven Mesh in MODO http://www.pixelfondue.com/blog/2016/9/22/create-a-woven-mesh-and-a-microphone-mesh-in-modo Create a Microphone Mesh in MODO…
Thanks, it's all about narrowing down the issue in creative ways. Sorry I seemed to abandon this thread, but the summer holiday is somewhat sacred here. I reopened the project and started to create a separate material using the same offset. I compiled, and Unreal crashed. I opened the project, and the skeletal mesh was…
no - I have not but I'm not sure it's where I'd spend my money tbh - if you want super high quality animation then you want mocap gloves and some animators to clean it all up. if you're more concerned with getting 70-80% good enough then I think you can do it cheaper with roughly the same code time investment using camera…
okay this might seem a bit disjointed copy/pasting from IRC but i hope you get what's happened.. [02:38am] snemmy: me and two friends were kicked out of the fuckin art building by security(campus or local im not sure) [02:39am] snemmy: i am the fucking Graduate Assistant with keys to the building and this was my weekend to…
When an object has a large enough bevel IRL you'd want to bevel the geometry. Depending on how close the object is viewed in-game, you want to maintain the silhouette. If you have some large objects, such as long vertical pillars/walls, you'd typically want to bevel this. Whereas compared to something small like a tissue…