I would appreciate if anyone can help with advice and suggestions to make this scene better. Th scene is mostly lit with skylight , directional light, hdri and tweaks in the post process volume. I have gotten pretty close to my reference image but i feel something can be worked on to make it better- just cant point out…
@Luxap - Thanks for the kind words mate! I'm absolutely going to add that god ray, maybe its something i'll do today actually! Yeah I totally agree its going more green so i'll push it more to that cyan that you've mentioned. I guess just looking at the first shot I posted gives you an idea but I'm going over all the…
Thanks all for your feedback! I've had a my web site up, documenting my various art projects for 10 years, only recently have I started posting my 3-d stuff. My thinking is 3-d artists who haven't been brought up in a class room setting, without much peer review, might work in a bubble for a long time before thinking they…
I can give you an exact rundown of my day to day :) i started at counterplay about 2 months ago, and a large majority of that studio is remote and we have ppl all around the world. Usually my day goes something like this: -wake up, have my coffee, start syncing all the files/updates -go to the gym and workout - get back…
quick list off the top of my head arcade/atari/etc pacman asteroids combat donkey kong pole position NES super mario bros 1, 2 and 3 Double Dragon Legend of Zelda metroid Dragon Warrior Bionic Commando Castlevania 2 Gradius Megaman 2 Mike Tyson's Punch Out SNES Legend of Zelda Link to the Past super metroid Final Fantasy 2…
I looked at that thread a couple days ago but sort of forgot about it. I'm going to make a post about the phone AstroZombie posted above. I need some help figuring out the most efficient way to model it. By the way by GI renders... what do you mean? AstroZombie: I'm going to start working on the phone you posted. But like…
Hi everyone, I've been trying my hand at character modeling as I'm the only modeler in a small indie team at the moment and we need some unique characters. Managed to research most subjects but when it comes to rigging facial hair to move realistically with face deformations and well, it's been difficult. I'm using Blender…
**Current Progress - 5638 Tri's -- Very early materials still.... so much to do, but I gotta step away from it for a little bit. UDK Using Maya Viewport 2.0 Hey guys, I'm wrapping things up on this MP5K that I've been working on the past week, and I'd like some critique. This is the current progress on the Highpoly, it's…
Hi! This is my first post here and I'd need some advice on my character model. I am studying games art (mostly 3d and concept art) but I haven't really done much modeling yet and wanted to create (with 3ds Max) this simple low poly character for my portfolio. It's an old man in a bear pelt suit and I'd also like to make a…
Hello Polycount, I am a university student from Derby in the UK, studying computer games modelling and animation. I am currently writing my dissertation and as a part of this I am conduction an investigation into the practices of character modellers. I am asking any willing participants for a few minutes of their time to…