If textures are not existing/not found for maya first fix the path. This means select the textures find the right path on your drive and set a path. When all textures are found select all textures, then move to your desired new path. After that, you have to use "set path", to use the new path. I guess your error comes from…
They should have called it automask, then added the result to a new layer as an editable mask. Yes it saves time but is really a duplicate function. What would you say are the most important features of Photoshop? For me it's these; no1. - brush presets - how effective they are with a tablet pen no2. - masking -…
I have two problems with Milkshape - 1) When you import an md2 or md3, it doesn't bring in any frames. 2) Whenever I use "create polygon" it tells me that I need to select 3 vertices, even though indeed I have selected 3 verts. Otherwise, though, it's a pretty decent program, and easy to use. It's a bit slow going for poly…
mirror weights is dead simple to use! turn on mirror mode, select a bunch of either blue or green verts, then tell it to mirror blue or green verts, depending on your selection... I wouldn't bother using Paint Weights for low-poly things anyway, anything under 3000 polys i'd just hand-weight the verts using the Abs. Effect…
Would it be easily scriptable to recalculate the edges based on the last method, say on a selection or only on polys with more then 2 tris? Maybe evaluate the mesh kind of like STL Check, highlight any polys that might not be optimal and give the person the chance to deselect/select them before changing them around? I'm…
Are the UVs in two different channels, and you want them in the same channel? Or are you simply combining two meshes into a single entity? In Max the latter happens automatically, the two UVs are combined as well. The former is fairly simple too, add a UVW Unwrap modifier set to channel 1 and another set to channel 2, then…
hmmm could be that you are baking a shadows map. I take it you are trying to make an AO map. Instead of selecting a shadows map (element) select a lighting map instead. That should fix things since you are actually baking the lighting from the high to the low much like you would with a normal map. Shadow maps are different…
I have been trying to use the preview on the guides I placed but it keeps giving me an error saying that there is no location found in the description. I'm new in xgen so I don't really know if I missed a step or how to fix this. The way I set up the scene is by making a new description, then in "Generate the Primitives" I…
Installed as instructed and in Photoshop CS6 File> Save as, selected works as expected. The issue is when resizing Folders and folder groups. Selecting the folder and trying to resize brings this "SuperPNG Input Options" window and none of the settings let me resize, it's stuck in a loop. restarted PS, File is save on…
Hey everyone, I'm new to 3ds Max 2012 (and generally 3ds Max past 3ds 7) and I'm having serious issues applying textures/bitmaps to selected polygons. I'll select the polygon I want to apply the bitmap to, go into the material editor, make sure both the material slot I want to use and the polygon have the same map channel,…