Great article. The last part about the streaming bug had me worrying for a second that the game might need a day1 patch to fix it for older ps3s. glad to know it got sorted though before disc production got under way. It's also interesting to hear about the underwater parts for Uncharted1, sense God of War had something…
@slosh thank you!! and here is her face with and without the blindfold in the concept her eye area is black so this year i decided to make her have blindfolds on, mainly due to the guild wars expansion coming out >.> i hope anet doesnt mind... @pyrzern yea im really hoping that the anet artists dont mind *fingers crossed*…
i have also done some very quick mock ups of different materials for the grip, the first on is based on this weapon from star wars, and the second one will be the classic wood style grip i think the white plastic grip is quite nice contrast to break up the metal, but if i do this one i will need to find a way to make the…
Apparently their remaking total recall too along with probably tonnes of other classics. I actually don't mind in a way, if a remake is kak it only highlights how great the original was, prequels and sequels are a lot more tricky as they can sour the original films story - the star wars, terminator and aliens franchise are…
sound advice as usual gauss, and if I recall correctly that dom war entry would have looked significantly more funky without your intervention I agree I was thinking too far ahead, spent too much time on conceptart etc looking at sweet rendered pictures without thinking about the time and consideration that undoubtedly…
hrmmm, i'd suggest checking out unreal 3, gears of war and unreal 2k7 environment screenshots as far as standards go. they're ahead of the game and they've got some tight stuff. not 100% sure about the intersecting geometry causing any problems. i wanna say no, but it's been awhile since i've messed with anything in game…
Cameron used Lightwave and Motionbuilder and an Innersense suite for previz on Avatar. Game engines at that point (bear in mind previz started in 2007) didn't have quite the same breadth of tools for that kind of work. Arguably we're only just reaching that point now. And you'd certainly need at least 6 hours of serious…
Asset stores can be a great way of making money, for example Turbosquid or Unity Asset Store. Some of the best ways of making money there is to make either really generic art sets, like bundles of generic home appliances or furniture, or complex heavy machinery, like airplane engines or construction vehicles.
Hi everyone, I'm using blendshapes to do various body archetypes and am curious how some of you might "retarget" or transfer the blendshape result onto lower resolution LODs that have (obviously) a different vertex order/count. I have ways to solve this in my content creation software, but am seeking to do this in engine…
So, I got some inspiration from Star Wars and made this 'amazing' (awkward laughter) skin. I just started but hey, it's the best skin I made so far :smile: . I have two pictures of it, the first one being just after 1 hour of work, and the second being just after the 2nd hour. I'm still working on it, and feedback is VERY…