I've been dabbling with ShaderFX off and on but only recently dived head first into it. Awesome tool! I am looking for some reference on setting up self-shadowing bump maps. Does anyone have any example ShaderFX tree to show how to set this up?
Hello people, I need some help with substance designers. I'm trying to make a patchwork quilt material with with diffent types of fabric material. Is there a way to get a different color for each type of fabric? Got this pattern using tile sampler I tried the same thing with tile sampler color and it didn't turn out right.…
no it only applies for in maya use, mayas normal baker ins synchronized with the viewport rendering, therefore, normals baked in maya will always look best inside maya. In the last production i worked in we tried to achieve this quality with xnormal but failed to do so - you can get close but it's still not as perfect as…
Hi everyone! I'm working on this game asset and having issues with baking. I'm also using Marmoset Toolbag 4.02. As you can see in the picture, there are triangles that are showing up after I bake. I exported from 3DsMax and made sure to triangulate the model so that the triangles wouldn't switch between programs. I can't…
* duplicate your model. * select the original and place it on a display layer and make that layer a reference layer. * take the duplicate model and switch to vertex component mode (RMB over model or F8 - i prefer F8 * select all the verts and hit "W" for the move tool * either double click the move icon in your toolbar, or…