Hey guys, I decided to make some speed sculpts during February based on the creatuanuary 2019 list (by rafater, joshua cairos y dibujanteNocturno). A couple of friends told me to do this challenge as a daily sculpt practice and sculpt study, so this is what came as the result of that. This is the list of creatures for each…
Hey guys and gals! I finaly got some time to share some of the work that I did for Toys for Bob and Activision Blizzard on the Spyro Reignited Trilogy! I will be adding more work I did to artstation soon. Artstation: https://www.artstation.com/artwork/VdNz2P Cheers!
(This is not a double-post, but a different question.) I am facing a problem which, after transferring normal, I want to edit split vertex normal to fix shading on a particular face, but avoid modifying other normals on the same vertex. To illustrate the issue: step 1: I transferred normal from this cylinder onto an arc of…
Hey guys. I have a dilemma. I can see pro and con for both and swinging between the two ideas. I'm modeling a dragon with a bone spine. Now I'm making the retopo. Would you sew the bone into the body have them separate? Considering: * Animation & Skinning * I'm using PBR (Substance Painter) textures * Polycount & UV space…
Hey there I have this phantom sphere that doesn't appear in the viewport (even in wireframe mode) and i can't find it in the World Outliner, yet when I play the Standalone Player (to render 360 images) the sphere appears. Here's looking through a camera... Here's a wireframe view... And here's when viewing through…
Hey guys. I'm looking for some input for my Artstation challenge character. My detailed documentation is on the Artstation Blog but tldr: Space Engineer working on space solar panels in space. If you got any ideas on anything drop it here or on Artstation. I'd really appreciate it. But here are my current iterations:
Hello I'm Serin Oh, project manager of "design level" a 2D/3D Graphic outsourcing studio. Based on South Korea with over 10 years experienced 2D/3D artists, we are looking for a 2D animator who available of Spine. We are looking for freelance by contract, so no need to move in. If you think you are an accurate person,…
silly thing, but how to cycle trhough the spline points on a 3ds max spline ie select the next one down or up. i though it would have been something obvious like pgup or pg down :neutral:
Hey, guys! This is my second space marine character project. After publishing the first one on artstation I realized, that it's not quite what I was aiming for. You can check it out here: https://www.artstation.com/artwork/EV9G1N So I decided to start a new one, but with corrected proportions and more accessories. Here are…
Heya everyone, was wondering were is a good place to see in game assets in action, meaning right now i am modeling a floor panel an was wondering for something that would be repeated over several parts of a map what would be a good way to judge how much topo and UV map size too one tile. Currently the floor i have sits at…