Heya everyone, was wondering were is a good place to see in game assets in action, meaning right now i am modeling a floor panel an was wondering for something that would be repeated over several parts of a map what would be a good way to judge how much topo and UV map size too one tile.
Currently the floor i have sits at around 1.5k polygons which feels extremely high so might want to bake it down somehow into another flat plane but seeing how thats done in a real working game would most likely give a better understanding along with how to approach other assets.
cheers.
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