Hey guys, I'm about to embark on creating a level with a few friends and I'm aiming to recreate the floor shader as shown here: [ame=" https://www.youtube.com/watch?v=MQ4wjHYYvzU"]http://www.youtube.com/watch?v=MQ4wjHYYvzU[/ame] It doesn't need to animate when the player is close, more like an ocean made of cubes. I'm…
Hi, guys! :) This is the project which my studio is working on. It's about modification and exhibition of vehicles. We developed the project with Unity 3D and test the product on webpage, PC client program and IPAD. During the test process, our product did very well. It is about virtual reality. Recently, I have been…
I just went by my local EB Games where I had a preorder for Ratchet & Clank Future: Tools of Destruction for PS3 and the manager came over and handed me the demo disc for the game. YAY! So the story is go to EB or Gamestop and they should have the demo disc available now if you pre order the game. The demo doesn't come out…
Beta 5 is ready! It's a major upgrade. Check it: -Everything is faster, thanks to SSE and multi-threading. (Much faster. Seriously. I'm not kidding here.) -Apply your own diffuse texture in the preview window! -DDS/DXTN textures are supported with mipmap-creation. -Intensity slider accepts negative numbers. -New option:…
Hi there! Team Nomnom is looking for a Character Artist and/or Animator that could create a specific stylized character that fits our specifications (it's an Quadruped animal) We're a small development team of three based out of Tucson, AZ and San Francisco. If you're a good fit for our needs, we may continue to offer you…
During the last few months of classes I found this strange place in San Zhi, Taiwan .. sort of a retro-futuristic ghost town. I decided to make it a little more interesting by changing up the environment to match the dilapidated appearance of the buildings .. this was my take on it in UDK. shot 1 shot 2 shot 3 I tried…
Hey PolyCount. I just wanted to start a thread where we can share projects and works we have and are creating. Mind Traveler Design is a Character Development Studio based in San Francisco, Ca. We have been working on some fun projects and would love to share what we can with you when we can to get feedback and just keep…
Way to go :D ! I'm sure if you have general understanding of Python, you should have no issues creating your own plugin! I learned everything I know, from: * http://docs.pixologic.com/user-guide/customizing-zbrush/zscripting/ the documentation * https://www.zbrushcentral.com/c/zscripting-help/14 reading trough threads on…
Hello everyone, I'm a concept artist and I'm quite new to 3D world. I need a program to sculpt and model assets. I felt in love with the workflow of 3dCoat, is so intuite to add and substract solids instead of using vertices and so on. I strongly prefer voxel based tools, unfortunately 3d Coat runs extremely slow on my pc…
this is such a good point. its important to remember that hardware upgrades and rendering advancements are two different things. budgets may increase slightly - however there are already current gen titles that are hitting diminishing returns on higher budgets. higher texel density and tri counts are generally not…