First off it might be easier If you explain wether you are modeling for realtime or pre-rendered use, since they are very different. Also your app of choice helps. Eyeballs tend to have very small hi-lights with very abrupt specular falloff. So for starters you need to bring down the size of your hi-light, and make the…
I'm going to give the hard surface environment a shot. I'll be deviating from the concept a bit, but I'll keep the general feel. Once I get further along, I'll probably change the textures on these assets to be less NYC specific, but these were the easiest to find good reference for. I plan on creating a full interior in…
By some reason, I lost my original post, so I wanna re-post the feedback I got from Shabba, in order to keep the discussion moving forward. Shabba: "Very interesting idea, and a good start. - Ur images are huge man, takes forever to load them. Downres by 1/2+repost - When I read "story of the environment is about how do…
Although you might not like to hear it, Cholden is right, getting your work looking presentable should be your number 1 concern. You can dress yourself up and have a fancy business card but if it just leads them to sub-par work then it has all been a waste. Now the work you have does look pretty solid, just unfinished. So…
Hi Polycount, Is there a way to fix normals like this? I usually don't care about normals like that as I would use a baked normal map on top of that to hide it. I was hesitant asking about as I thought it was embarrassing beginner question, but I just can't get it off my mind and cannot find anyone talking about this…
Those are some enormous wheels you're referencing! The scale man helps, but your model shouldn't need one to determine the proportions - particularly as you have elements like doors and windows and ladders. On that note the ceiling also appears way too high to me, it's almost (or over) 3 times as tall as your reference…
Trying to do some lighting tests with my chinatown scene [see -> here], and I'm running into problems. First off I have no idea how to create any light except for the standard one you get from right clicking > actor > light, and I'm pretty sure there are other ones. That one is like an omni light in max and it sucks. Any…
Hail Polycounters! This site and it's community has been a rescource, so I decided to get out of lurking mode. I recently turned 20, and I'm heading into my Junior year of college as a Film and animation major. My passion, however, allways rested in game development. This summer I was fortnate enough to land an internship…
Well this has been a long time coming. Starting up the sketchbook for my animation work, and any other art stuff I'm getting myself into. Basically going to try to do as much animation as I can, and make a couple of cool character sets to add to my portfolio. So starting off, here's an idle animation for a DMC type flashy…
Ok... First off, I dont care if gameX is better than gameY. Stop trying to convert me. I dont care about gameX's graphics are that much better compared to gameY. I dont care how WoW, EQ2 or any other fucking MMO handles gameplay...ect. I will not run out and buy the fucking game and pay a monthly fee to play online with…