As long as you matched your blueprints i wouldn't bother starting new, you're at a pretty good stage to start breaking apart chunks of the mesh to model in detail. Once you do start breaking apart stuff you'll probably be able to delete some edge loops that no longer benefit that particular piece.
Good luck? I hope future managers are clever enough to base their businesses not just incentives alone. While its good in the short run, the long term consequences scare me. An entire industry dependent on special tax breaks? Better use that chance to build something sustainable. Those breaks won't be there forever.
Hi there! This thread is a game project tread about a game project in my school. We are 4 Artists and 5 programers. What to do: This game is going to be a top down mulitplayer game in a fantasy enviorment. The first map we are going to do is a medieval tavern. You are a magician and the goal is to kill all the other…
Winter Break Personal Project. I had a lot of fun with this one but failed to make an environment for it before my Winter break finished, regardless I still tried to practice my lighting and choosing a simple background that would help contrast the model and bring it forward in space. 1911A1, 10000 Triangles, 4096^2 Maps,…
Hi guys. I`m working on the Vi`s concept. I took a Idea from Vi`s Denting blow skill. It break a shield, so I thought how it will be the shield as a heart? I knew the existing concept, the heart seeker. but I want Vi break heart. so I made a heart breaker Vi , and this one has to has difference with the heart seekers.…
the important thing with normal maps is that you make sure you're reading the information out in linear space.. most applications have a specific texture sampler for normal maps or at least specific settings for loading them - provided you haven't taken the texture through photoshop that will always* work *assuming the…
Jesse - Thank you for taking the time to do a stellar crit for me, that's cool of you to take the time! This is in Marmoset, and one of my goals here was to get something custom all the way through and into a PBR with as much material read as possible. I think that somewhere along the line, I strayed and just started…
Workin' fine for me. Crit wise i'd say you're textures are reading a bit noisy, and your first image has a really heavy contrast that makes it difficult to read the details. I'd be careful about pure black for darks and try to simulate some bounced light to compliment that orange light source at the end of the hallway.…
@Stitch - Thanks for the feedback! Thanks for pointing out the vents on the wall. I will be sure to polish them up some. I have added in some lights by the doors; you can see the results in my next update. As for adding lights to the floors, i'm not sure how it's gonna work, I already have point lights there to show…
thanks for the input 1. What do you mean by merging? as in open in ps and compose them? we have a tool for that, it combines the non padded layers and adds padding as a seperate layer underneath. i am really not sure if we should release this, it is very very limited to our workflow, uses a template psd to put all baked…