Hi All, I've stayed behind at work to see if I can get to the bottom of this issue that has put this project on hold but had no luck! In summary, I have an animated character that has a series of animations that blend into one another. All of the imports have worked so far however this last animation is importing with…
Project Goldeneye Team are looking to expand their modeling department with some fresh blood . we are lookign for 2X Weapon Modelers. If your interested you need to have 3D Studio Max (version 5 or above preferred) and ActorX knowlege(preferred but not required) You would be creating the first person weapon models for the…
I am currently 3D modelling a shape and my brain can't find the correct way to model the curve highlighted with red on the image. The green line is where I want a sharp edge if that makes any difference. I appreciate any tips! Sorry for the noob question.
Hello first time posting on polycount and hoping i can get some feedback on a model im working on, Here is the concept art of the gun i am modeling. Concept are was done by Carlos Balassu Here is my progress so far, i am working on the high poly
Hi, My name is Sven and I am a prop and environment modeler looking for work. I'm looking for any sort of paid work making 3D models. If you are interested, please message me. Thanks Here's some samples of my work: Finished Projects: Works in progress:
Hi, A quick bit of modeling/texturing practice. Another one of my favorite ThreeA bots and weapons - the Emanation Bertie Mk2's pistol. Modeled in 3DS Max, textured in Substance Painter and rendered with SP's Iray. Background photo by Neil Blevins - http://www.neilblevins.com. Thanks!
Hey guys, so I recently just finished modelling this piece. Any thoughts on areas to improve? just so you know, I am only focusing on how to model objects both from reference photos and from imagination (abstracts) for the time being. Thanks.
I am still very much a newbie in 3DS MAX and would like to get some feedback on my model. I pretty much consider this as one of my first models in this program, and would appreciate any criticism, and what I can do to make it better. Thanks!
i use 3ds max-zbrush-photoshop pipeline. I do initial lowpoly in max , then bring it to z-brush and detail it up, then do retopology in z-brush, this new low-poly goes to unfold3d where i unwrap it and then i bring hipoly and this lowpoly to x-normal, where i compute normal map. after that i texture diffuse&spec and so on…
Hi to all, in the last days i was trying to create a Sci-Fi environment in 3ds Max, rendered maps in xNormal and then export to UDK. The problem is when i export the model in UDK with 3ds max (.ASE format), the result is very crappy in comparison to the xNormal 3D Viewer. xNormal screen 1# xNormal screen 2# UDK screen 1#…