Hello, I'm here because I have a problem with my emissive material. I'm quite a newbie in UDK. When i'm on unlit mode, the texture is fine, but as soon as i bake light, regions that shouldn't be glowing appears black. Maybe the problem come from my node ? I've tried with a new texture with only windows diffuse (on the…
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Here's some concepting for a brown note emitter that I'll be modeling out for one of my classes. Let me know what y'all think of the direction I'm heading in. Time to paint the town BROWN!
Really? People actually do this? Wolfire gives out the source-code of Lugaru as a thanks for all the charity money they raised with the Humble Indie Bundle, they specifically state (in the blog iCoder uses as proof nontheless) that it's for mod making and that they may not use the code to redestribute the game without…
I've released a small update addressing a few issues in the 1.2 release, 1.2.1 release notes are the following: * Updated all graphs to Substance Designer 2019.1.0: make sure to use this version to open the sbs demo files (sbsars are still compatible with the previous version). * HairTG – Tiler template…
What I do is make sure my high poly models have UVs (even auto UVs from zbrush), decimate the meshes and take them all into maya. In the hypershade make a surface shader, then in mental ray materials, go to texture and get a mib_amb_occlusion node. Plug that into the default slot of the surface shader. In the settinngs for…
I am looking for someone who can do code for a facebook game, this will be a free job, but can turn into paid work if all goes well. If you have any interest please contact me jcheek13@gmail.com