Thanks for the help guys. Yes I am using Maya and yes i was trying to work from the tutorial you just linked, d1ver. However this leads me to another issue I was having. In the hypershade under the "Create Maya Nodes' drop menu there is no 'Create Mental Ray' option so I can't get to the mib_amb_occlusion node I need to…
Not that I know of. There are several hard coded key binds that you can't change so there is a good chance that you're going to hit some kind of stumbling block that stops you from setting one up on your own. I'm all for setting up custom key binds that speed you up (keybinds that make ergonomic sense not literal sense)…
Okay not a lot of new animations that haven't been seen in this project before but wanted to note a few little animation workflow things that might be helpful for anyone. -Rotation of joints different in unreal than in maya -- unreal resamples animations on import. This can cause rotation differences compared to what you…
Just to make a note; I wish it would just be typical perspective issue. Naturally, you have to adjust perspective to make objects look acceptable. Check any photography tutorial about use of wide and telephoto lenses. But to be honest, that is not only issue you can encounter in ZBrush; - ZBrush perspective is a hack to…
Unless I am missing something as well, don't think you are missing anything. Don't even need to get the component mask for R in your one> You are component masking a float but it's already a masked float straight from the vert color node, so that shouldn't do anything. The other graph basically ends up multiplying the vert…
I know about the flickering,- its obvious. I think I will divide the Tree-planes for the closer LOD levels so they don't flicker and intersect that obvious when viewing close. When viewing objects from further away its not that visible that things either flicker or intersect not so nice. Today I wrote some more…
[ QUOTE ] yup, some of the more suspicious app ive caught in action was open office, which is reputably free open source. its a text editor for god sake.. the thing is, none of us ever really read the license agreement, innit? [/ QUOTE ] Of course you are right, simply beeing open-source doesn't prevent such things…
I don't think there is a simple answer to this one because of how max treats editable poly and edit poly as two separate things. They behave similarly but under the hood use different commands. I think what you'll have to do is double up the script. You'll have a check at the beginning that detects which mode you're in and…
Hey everyone! https://www.artstation.com/artwork/nQ6491 I wanted to create a decent brick wall material in Substance Designer to practice two things: height blending and mortar creation, since I wasn't feeling comfortable with both. I used a lot of nodes to get this one done: from Tile Sampler to Flood nodes in order to…