B2M is pretty cheap if you are not using it for commercial purposes. $49 on steam. That said you still have access to Map Zone, which is pretty much where B2M and Substance Designer started. It's free btw. http://www.mapzoneeditor.com/ Krita is a free open source painting and texturing application thats gaining ground.…
renderhjs i had the same problem so i bought a dongle. It pretty much goes everywhere with me. thanks for the tip on paths. ill change it :) I tried both the unwrap_uvw and paste uvs methods. I gave up on the unwrap_uvw though as it sometimes seemed to refuse to work. It wouldnt let me select and weld points :/ even with…
- The quickest way to make sure normals are pointing the right way is to turn "Face Orientation" on in the Geometry > Show Overlays menu of the viewport in Blender. It'll highlight anything flipped in red. I'm under the impression the original tires have flipped normals, so when you flip the mirrored tires to match them…
Hey, I really love the concept. At the moment it feels like you're getting in your own way with your water setup. That depth fade node is probably not working out for you in the Base Color, especially if it's default settings. The way you have it now, it does something and the second node completely overrides it. If you…
Hello hmm_rock :) Than you very much for your reply. The water was specially hard to achive! You can find here a screen of the material: As you can see, I have two main groups: Far Waves and Close Waves. Both have the same nodes and the only thing I change is the WavesParameters (Pan node velocity and Texture…
I'd love to know how you guys organise your models for a complex RTT bake. To put this in context I've found it extremely useful to try and get as much info out of a RTT bake as possible. Assigning colour coded materials to a model and baking out the diffuse information to create masks is something I find extremely…
Hello. I am working on a scene that requires some particle effects, heavy black smoke in this case. I got some nice effects and they look very nice in the viewports. However, when I hit the play button and simulate them, they look very different, mainlöy much weaker and lighter. Unofrtunately I do not know where to start…
I've been using speedtree for a little while now and I thought I had a hang of it. I made some trees and exported them yada yada and I reopened the file today and the previously 2k~ tri trees I made are now at a whopping 13k tris. Upon closer inspection I see that there are smaller versions of the trees within my trees. I…
Hi guys Im using a sample script by Ryan Medeiros his site can be found here I modified it and it compiled fine. Now my question is how do i use this script to influence objects? My level has two cylinders and i need the to attract and repel based on the script. However i do not know how to attach the script to the…
Hey you hand painting guys out there...I was wondering if you guys can help me out on hand painting an entire environment...this chandelier was the style I was going for...this seemed easy enough to hand paint taking into consideration only a single light source on a single item... I had also wondered if a spec map is…