I have multisub material. With macrorecorder enabled I can see how max creates texMapList and texMapIDList when I open EditUVWs window: $.modifiers[#Unwrap_UVW].texMapList.count = 17 $.modifiers[#Unwrap_UVW].texMapIDList.count = 17 $.modifiers[#Unwrap_UVW].texMapList[1] = Checker () $.modifiers[#Unwrap_UVW].texMapIDList[1]…
Pretty much what gsokol said. Now I'm no expert, but a few tips to streamline the learning process. ZBrush has a TON of buttons. You can pretty much ignore about 95% of them for the time being. If you're just getting into sculpting, you can get away with just familiarizing yourself with the tool pallet, and a few brushes.…
hello everybody! this is my last creation, a high poly recaro sportster seat. Built in max, rendered with mental ray. I had sculpted some small wrinkles in the leather but i'm just getting the hang of zbrush and i didnt manage to bake out either displacement or normal maps :poly127: and i was in a hurry to finish it, cause…
In Krita: make two clone layers of the image or the top level group you want to analyze. Add a Desaturate filter mask (Rec. 709) to the bottom one and set the top one to Difference blending mode. Add a Desaturate filter layer on top of them both, then a Brightness/Contrast filter layer that you can adjust to more easily…
Hi I am working on a level with some friends and we are on the process to render the final scene. We are using render queue in UE 5 to render stills and then put them together into a video format. The issue we have, is when we render at the first few frames we get a white flickering/white spots. We tried adjusting the…
In that "more important" thread, Frank questioned my honesty and motivations for making this thread. I want to dispel the idea that I am trying to convince anyone here to do anything. I don't give a shit about immigration. I see a problem, and there is a timeframe before the November elections to maybe come up with a more…
@Firebert, thank you :) @pxgeek, well, it's "stock" in a sense that it's built with Blender's Geometry Nodes modifiers (a node-based system for procedural geometry). I have a set of simple modifiers for generating hair from splines for baking texture (there are some hair modifier assets that come with Blender, but I can…
Hi Vesp! Strangely enough I find Maya's UV editor much much better than any other. I find myself using only a few tools, but being much faster than in Max no matter what plugin I used to help the process. First off I would recommend getting the Roadkill plugin. It's free! It's possible to work without it but it would be a…
Evening folks, after selling my machine and relocating, it's time to get a new one now that I have settled in. What I need some help with is what monitor to get. Not a big deal but figured I'd check if anyone has something to recommend. My previous monitor was a 22" wide with 1680x1050 res. If anyone know of a good wide…
Looking to hire an experienced 3D character artist for a fixed-price commission. US-based only. The deliverable is a production-quality Character Creator 5 (CC5) character built on the HD facial profile — 262 blendshapes intact through UE5 export via Auto Setup 2.01. The character is a semi-realistic stylized human female…