Hey Zetheros, thank you for the kind words! There's indeed some purely aesthetic parts to her face mechanisms but I'm intending for the pupil piece to be able to rotate (maybe the other thin pieces as well). Hopefully that will balance the big gear not making total sense! In hindsight, I could have planned this better for…
The bit depths are 24-bit, I also tried PNG format and that didn't work. I'll try a different texture format! The one material that is working is a TGA 24-bit
Hi, For a long time I've been quietly enjoying all the awesome stuff people are posting here on polycount, but never really shared any of my own work. Since I just updated my portfolio I figured I might as well try to be less of a lurker and for once share some of the stuff I've been working on at Crytek.…
The first thing that struck me was the overall brightness and saturation of everything. I second the suggested to up the contrast a bit and to try to make the crypt (love the "book roof"!) stand out as the focus point. I absolutely adore the design, shapes, and color though. It's very beautifully done. Any chance we can…
First proper bit of work I've posted on here since joining: It's a "Plausible Fantasy Airship" I did for a Uni project. The idea was to take something unrealistic, in this case an airship with a massive gun turret, and make it look structurally sound. Even though it's handed in now I'm going to try and improve it - and yes…
whats up everyone. Been slowly putting together this scene and Ive gotten to a point where I'd love to share and hopefully get some good crits! block out of what iam trying to accomplish. Ive been looking at a lot of Jean Leon Gerome's amazing paintings and have been inspired by a couple. Mostly this one right here. My…
Hello, just giving this thread an update. Here's how I've tried to polish the scene up a bit. Played with my specular and lighting a bit more, worked on my layout and tweaked the rock texture to try to imply smaller crystal formations speckling the walls. Added a 'T' Hallway to prove the modularity can do both Rooms and…
Hello everyone, I would like to better understand texel density and how to maintain it in a scene. What blocks me is that I understand how it works, with the various mathematical formulas, even how many times to tile a texture, but then I can’t find a practical reference when I try to maintain texel density for an entire…
Hi all, I am a 3D artist in the UK and was hoping to share my work. I have previously worked with several game developers like Manchester-based Clever Beans on titles such as 'Gods Will Fall', and the fantasy game 'Cloudborn', from the team at Antler Interactive. I have experience with several studios including Sony,…