-Any tips on self-teaching? I really have no barometer on how to approach my learning process; it's just "watch tutorial -> apply to own work -> watch another tutorial -> apply again -> watch streamers -> repeat" -How to break moments when you are stuck (out of ideas)? -Good Exercises/Routines to discipline yourself with?
Hello Can you tell me any tips to make a alpha grass texture to apply on planes to make grass patches for crysis ? I can't get how to work on real images in order to make a simple bush of alpha texture grass to apply .... http://www.cgtextures.com/texview.php?id=16464&PHPSESSID=8aa0970be41f679ade2901ec083956d9 Any help ?…
I am currently working on a uni project and have run into a problem when I reimported one of my walls. The problem happened after I applied a multi Sub Object onto the model and reimported it. I have tried applying another material on it in 3ds max with no success. Any help or insight would be appreciated
@primnull yes of course, the texture will apply fine, the only time you may run into issues, is when baking a normal map (which relies on your tangents/triangulation), and you would apply that same normal map to the same model, but with different triangulation on some faces.
hmm i commonly place the textures in my unity project folder, reference those textures in maya or max (so i set up my Materials in max or maya and apply it to the model) and export as fbx w/ materials and in game, the fbx will have the material applied.
yes.. there might be some addons about lattice but it is not fast as much as 3ds max. critically bad thing of blender modifier is that they only apply on object. but in 3ds max, modifier can apply on vertex, segment, polygon, and even group. this is huge gap between max and blender.
I decided to give this method a try. I used Surface > Noise to apply the texture though (click the little white ball in the bottom left of the preview screen)and by using the UV option it worked fine. At least until I tried to apply it to the mesh. What gives?
if you want a wire model a quick way to do it is to duplicate the mesh, add a push modifier, then apply a wire material (just tick wire in the material editor) and apply that to the model with the push on it. You can also set the wire thickness in there. Thats in 3ds max btw.
Seems like where not on the same page here Per128. Its ok to apply GI on untextured characters. Its also ok to apply GI on environments and static objects. Just keep your portfolio honest. And thanks for the lesson about lightning Per128. Smartass.:P
To the second question, logically, your alpha channel gets srgb'd too, but it shouldn't be a big deal, because simply applying power of 0.4545 on your alpha channel content puts it back to linear. And applying power of 2.2 makes linear color things srgb.