So I've been wondering what people might consider the best process of developing a character. I've seen a few different ways people ago about doing this: -Making a detailed, highpoly base mesh in a 3D Modeling program that is then exported to ZBrush/Mudbox for sculpting. Then the high poly is retopologized for use as the…
****UPDATE**** Ok guys welcome to my new WIP thread. The Space Opera Princess!!! I recently made a thread looking for feedback for my portfolio here on PC and I got some excellent feedback which I am now putting to good use (you can check out the thread here). So I’ve been combing the Internet and my stack of Imagines FX’s…
Hi all, it's been a while since I last posted anything here, have been working on a character on and off again for the past couple of weeks whenever i can find the free time outside of work. Thought I'd post a quick zbrush screen here of the progress made so far to see if anyone has any suggestions etc He's a native…
Hello, My name is Matt Curtis and I am a 3D artist specializing in characters and high-quality assets. I have experience creating both game-ready and high-poly models, as well as PBR and stylized texturing, and am familiar with common industry workflows. I pride myself on attention to detail and client communication, and…
Hi Polycount! Im 21 and I dont want to work for another day in my life. Today marks one year since I unofficially started to teach myself game art production and I am very proud to present my first finished realtime character. LATEST: The latter is an old render in Zbrush with placeholder hair and skirt. I have spent…
Thanks, man. When I decided to do a character model, Chrono Trigger just seemed like a no-brainer. One of my favorites of all time and since the characters really only exist as 2D sprites and a few concept pieces, I figured it'd be better to learn from, not being able to use any other pre-existing 3D model of the…
I'm not much of a character modeler, but I know that for anything you do, you should watch out for detail! Also, the character's 3 vertical lines down his spine aren't really needed if they're so close. You could put them together into 1 line until it reaches his pants. Some people might disagree with me on this, but I've…
I'm currently casually taking part in a competition over at cgtalk. The challange is to take an known character or type of character and to reverse/change it. So for example cheerful darth vader, Mrs Mumra, medievil master chief or a futuristic medievil knight. I'm going with a modern cyborg take on a 17th Century Plague…
Hello there! My name is Pau and I'm a character artist with +4 years of experience working for AAA games.Right now I'm looking for some freelance work. If you're interested in working with me, let me know! :) Some of the projects I've worked for are Call of Duty WWII, Call of Duty: Black Ops 4 and Vigor. The other projects…
Hello! I'm currently a senior in High School, and I've been working on 3D Modeling ever since the start of September (I took a Udemy Course on how to create Character Models for games, you can see the orc I made in my portfolio link), and I think I really want to make 3D Characters as a career! I was wondering if I could…