I've played all sorts of RPGs through high school and into college. I usually played a support or problem solving type of character, healer/medic, mage, or rogue. I've played a few combat oriented characters as well though I didn't find them quite as fun, it might be because combat becomes much more exciting when your…
Hi, currently in my free time i'm working on game character for Artstation Challenge. I choose concept from Othon Nikolaidis. Check his work here:Link I have not sculpt highpoly for a long time, so it big challenge for me. I'm currently working on anatomy and creating accessories. The main purpose is for me to learn how to…
Didn't think I needed to be more specific, but okay; what on average is the cost for compositing a CGI character in a scene, based on the number of frames the character is on screen, only accounting for the character themselves and whatever effects are required to composition them into the live action footage effectively?
So I've been wondering what people might consider the best process of developing a character. I've seen a few different ways people ago about doing this: -Making a detailed, highpoly base mesh in a 3D Modeling program that is then exported to ZBrush/Mudbox for sculpting. Then the high poly is retopologized for use as the…
****UPDATE**** Ok guys welcome to my new WIP thread. The Space Opera Princess!!! I recently made a thread looking for feedback for my portfolio here on PC and I got some excellent feedback which I am now putting to good use (you can check out the thread here). So I’ve been combing the Internet and my stack of Imagines FX’s…
Hi all, it's been a while since I last posted anything here, have been working on a character on and off again for the past couple of weeks whenever i can find the free time outside of work. Thought I'd post a quick zbrush screen here of the progress made so far to see if anyone has any suggestions etc He's a native…
Hello, My name is Matt Curtis and I am a 3D artist specializing in characters and high-quality assets. I have experience creating both game-ready and high-poly models, as well as PBR and stylized texturing, and am familiar with common industry workflows. I pride myself on attention to detail and client communication, and…
Hi Polycount! Im 21 and I dont want to work for another day in my life. Today marks one year since I unofficially started to teach myself game art production and I am very proud to present my first finished realtime character. LATEST: The latter is an old render in Zbrush with placeholder hair and skirt. I have spent…
Thanks, man. When I decided to do a character model, Chrono Trigger just seemed like a no-brainer. One of my favorites of all time and since the characters really only exist as 2D sprites and a few concept pieces, I figured it'd be better to learn from, not being able to use any other pre-existing 3D model of the…
I'm not much of a character modeler, but I know that for anything you do, you should watch out for detail! Also, the character's 3 vertical lines down his spine aren't really needed if they're so close. You could put them together into 1 line until it reaches his pants. Some people might disagree with me on this, but I've…