That's great to hear that you are pumped about making cool environments! It's a fun process. To put it simply: The best way to get better at making environments, is to make environments. Now when you're starting out, this can easily get overwhelming. I see you already made some props. Now you can start very small. Take…
I was looking at the UDK app Epic Citadel and it seems like they are baking their normal map shadow information to their light-maps, as the lighting is static in the scene they don't have to render normal maps at run time but still get lovely bumped effects baked in. Is this possible with Unity? Has any one managed to get…
Hey again.. Sorry I'm at work right now so I don't have ZB in front of me to explain in detail but you should see your normal map settings in ZB. Look for something that says seam blur. I think that's what it says.. turn that baby up a bit until you get something that looks decent. If not that, I usually just take the blur…
http://www.hippydrome.com/ This would probably be helpful. All kinds of good info burried in those images. Weighting, pivot placement, range of motion, mine it for all its worth. I get the best deformation when joints are placed right down the center of whatever limb/torso with little regard to where actual anatomical…
Hello Polycount! Quick introduction and then diving right into this: My name is Christopher Strachan and I have been a motion graphics artist for a couple of years now. While it's been fun and pays the bills, the reason I learned 3D originally was to get into Environment Art for film/game. Now that I've finally gotten a…
Killer work, man. That environment piece looks amazing! I’ve been looking for a 3D artist with your skill set for an upcoming project—I’d love to work with you. Sent you a connection request on ArtStation!
Howdy guys. Trying to wrap-deform a grid mesh object (currently a fully enclosed 'flat' mesh...it has geometric depth, not just a plane/grid) onto the top of a microphone shape. Eet is fail thusfar. Is there some magic mojo settings (or arrangement of the objects) that I am missing here? Here's where I'm at: Nothing wraps…
Pixelante is finally getting ready to release our PC/Mac/Linux indie game Fowl Space. To celebrate we're holding a mini-contest to see if your sense of humour is quite fowl enough to handle playing it. It's really easy to enter, you just caption one of four memegenerator images and post it in the comments or forum.…
Hi! I am trying to sculpt rocks in Zbrush, but i find my results to be quiet messy and looks like i'm trying to add too much into it. I see a lot of pictures with rocks that has very clean details along with hard edges. http://vincent-gros.com/wp-content/uploads/2014/03/Cliff_Rock_01.jpg This is kind of what i'm after, but…
@Zorina Are you using Unity? I'd suggest getting HDR set up and pushing your direct light intensity up to something like 5, then tone-mapping your scene's exposure down to a balanced level. This will give you nice bright direct light, but also deep shadows. Thanks for your feedback, too. I agree with your idea about more…