[ QUOTE ] yeah the scripting is great if you know how. But seriously how many people here can write really crazy and helpful scripts. [/ QUOTE ] Well to that I say two things. First, any studio worth its salt should have a tech artist who can write helpful scripts, it really doesn't take a CSc degree to learn. Second, it…
Rockstar North is looking for a Character Skinning and Pipeline Artist to work with us to create the next generation of characters. In this role you will provide support throughout the character production process working closely with artists in the character team; using our rigs to skin character bodies and faces, and…
Hello everyone, This is my first post here, and I'm a bit of a beginner. I've known about polycount for a while, but this is the first time I've ever really looked at the site... I'm in awe. What some of you peeps can do with these tools is incredible. Anyhow, to the problem: I was trying to rig the 2nd model I've ever…
Rockstar North is looking for a Character Skinning and Pipeline Artist to work with us to create the next generation of characters. In this role you will provide support throughout the character production process working closely with artists in the character team; using our rigs to skin character bodies and faces, and…
Hi I'm working on a junker ship for a cartoony battleship game I'm working on. C&C welcome. Also, I'd like to rig a functioning conveyor belt and I'd also like to rig the tubes so it appears that fluid is being forced through them. If you guys can point me toward any useful resources for that particular rig set-up that…
I have little experience with rigging, and these are really good animations so my lousy rigging really shows, but nonetheless I have made some improvements over the course of several characters. I'm hoping to have a week or two at some point to just scour over the animations and polish the rigging as much as I can.…
I took another try on Houdini thank to video above. I am having problems with converting sky rig into polygons. None of the converter nodes seemed to work. Remesh, Convert, Convert VDB and others didn't work. So I tried to remesh sky rig inside the rig but I got this: I can convert cloud nodes into polygons without…
Very cool work! I just wanted to ask what tutorials or teaching did you follow to get some easy rigging done? Im in the same position you used to be in just wishing I knew an easy way to rig but never getting around to finding it. I have rigged some stuff before but it was heavy work. Im also using max 9. Is it biped?
we're having an issue here at work, we're referencing in our rig files and our animator is working on them but all the files have a prefix that we cant figure out how to remove. we're using 2014 maya and we have no namespaces checked off. if our referenced file is called 'rig' we'd like the referenced file to be only…
Recently I was asked to design and model a character for friend so that he could have something new to rig in his portfolio, and he was kind enough to let me share the process and final model for my own. The main point of this rig was to have a cute character that he could do a really nice facial rig for, and we decided…