we're having an issue here at work, we're referencing in our rig files and our animator is working on them but all the files have a prefix that we cant figure out how to remove. we're using 2014 maya and we have no namespaces checked off.
if our referenced file is called 'rig' we'd like the referenced file to be only called 'rig' not 'rig_rig"
what the hell maya, i cant find a fix for this anywhere online. any help would be super appreciated.
Replies
:(root)
i tried deleteting that, we dont need any name changes at all. i'd love to import a reference and have the name stay exactly the same. we have custom export tools and they're looking for specific text that we dont have once we reference our meshes. flipping nightmare.
cheers