Hey guys, It's been awhile since I've posted so I figured now's the time to post my most recent environment. For my final project at school I've decided to create an environment in UDK that is inspired by a concept for War of the Burning Sky created by 'bpsola' on deviant art, link here. I haven't completed my breakdown…
Thanks for the feedback guys! @Bonebrew22 I forgot to mention it in the first post, but the plane is intended for an iPad game. I will update the first post right away. And thanks for the positive critic. :) I've just deleted all the faces with the holes from the windows and the door in it and created new fresh ones. I…
Seriously. Another 'blog' remark. Awesome! I think you've missed the point of this blog post bullshit completely. And if you think you might have, as I think you might have, I suggest re-reading bearkubs post. These threads (the positive/negative ones) are topics about the industry - you know - the one WE work in. Thats…
Hey Polycounters, I've been doing 3D for a long time, but this is my first post on the forum. I'm working on a Steam game called Contrast. The production is pretty busy, and I don;t get a lot of time for custom work, but I've put in some extra hours on my own time to make some custom stuff in the past and I wanted to post…
that pose kills me. plz stop with the T pose. it doesnt work haha. just think. if you texture that, then rotate those arms down. All that shoulder area is going to stretch to hell. thats why we make characters in a relaxed pose that is in the middle of raised like that, and droped to the side. also put some shape into…
I have not really felt like I had jump around even in my early days. Though, I did try to find the good jobs. See it is patience many people lack only trying to find that job to get them in. Like anything else in life just getting a job does not really cut it. Value yourself and push to what you want. It requires long…
We are looking for a character modeler to work in the 2000-3000 poly range, and with a 1024x1024 texture map. Please provide examples of your word, and be ready to discuss your past games industry experience, or knowledge of 3D characters and how they need to be developed for today's games. This is a pc/mac platform game.…
I'm a little bit late to the post and I see a lot of great advice here. I actually given the same thought about this not long ago and decided to write it down. Here's the link to the full text. I'll summarize it here if it's TLTR for you. - Decide early on industry and specialization Every specialization and industry…
Hey All, I've visited this forum for a while, admiring the amazing work people post. Now it's time for me to post some of my own WIPs. I've been quite frustrated with this one for a while, and thought it's time I stop thinking "It looks stupid, I don't want to post it" and to just do it so that I can get some good…
Hello, Polycount :) Long time lurker, first time really posting. My name's Jess and I figured a good way to help introduce myself would be to post my art up here. Been drawing for as long as I can remember, and making a small living doing cheap pin-up/cheesecake style commissions in the past. But I'm working on trying to…