SNAPSHOT GAMES is looking for VFX ARTIST, TEXTURE ARTIST and
LEVEL DESIGNER. We are an independent video game development studio in Sofia, Bulgaria, founded in 2013. Since then
we have released two titles - Phoenix Point and Chaos Reborn. Our latest title,
Phoenix Point is a strategy sci-fi game. After its release in…
Hi, I am currently looking for a 2D artist to join me on a project to create a new Mobile App Game. I am currently still in the planning stages of the game, but it will be tower-defence type of game. The 2D artist will be responsible to create most of the art asserts. This includes game backgrounds, static items and most…
Hi, I've been working on a simple tool to create visual novels in Unity. click HERE its an example I just made using the tool really quickly as you can see the tool works with 2D or 3D, so we can get creative on the look and style of the novel ( it doesn't have to be anime style either) I plan to release this tool for…
For the most part the topology looks pretty good. Watch that third loop around the eyes though - it looks pretty wonky there at the outer lower corner. I would try to continue like the first two loops a bit more. Same with the mouth.. I'd like to see a couple of clean loops surrounding the mouths before it starts breaking…
Indie Team which atm consists of a Programmer and a 3D Character Modeller, is looking for one more member. WHO WE ARE LOOKING FOR 1 Level Designer/Builder. If you have experience with 3D modelling programs, level editing & lightning within Unity 5 you are the right person. Personal portfolio that demonstrates your work is…
Hello everyone, We are looking for a talented 3D character model artist to join our team in developing a new classic style adventure game. The game takes place in a world almost submerged by water, where all the land that is left are small islands, where the remains of the human race try to survive after the cataclysm…
[ QUOTE ] Practicing some facial meshflow after the desaster that was the previous one I made. [/ QUOTE ] Not bad, especially the mouth area looks good. You really need to work on the connection of the nose. The best way would be to use the loops of the lower cheeks (those running outside of the fold that runs to the…
-The mesh could be optimized The loops on the abdomen serve no purpose The boots have too many polys compared to the rest (feet are rarely the main point of focus) The face loops do not represent planes well enough for the amount you have spent The ears don't need that much geo (also suffers from bunched up polys) -The…
ive read that topic on cgtalk as well ... i think the main trouble is there is 2 different explainations for edge loop modeling , 1: is the flow of polys (tri or quad) follows the general flow of the muscle groups . (this is stalbergs method) 2: a model is literaly made of loops of edges , that join up at either end .. and…
<font color="red">Project name</font> Lightbringers of Dunharrow This is the original name for the project. It serves as a guide to the final destination as well as reminding us of its origins. The game will re-create the feeling of old top down action games such Crimson Land, Get Medieval and other games of similar style.…