So I am doing a bit of practise lately and throwing together quick one-hour shots of environments, mostly as practise. I have tons of ideas I know I will never build anyway, so I'm just quickly building things to see how it goes. Interesting workflow-experiment. Sofar I hve not used any kitbashing whatsoever, just built…
Greetings! I am a 3D artist currently looking for freelance or remote work! Most of my work has been in environments and props, with a few creatures here and there. I have worked in both mobile and PC, so have experience working with a range of technical restrictions, as well as a few years experience working remotely.…
I've been a 3D Artist, but this year, I aim to be a concept artist as well At the moment I am developing concepts for 2 separate projects. One inspired by Mauritius, the other by Nordic fantasy. All artworks are still WIP Mauritius inspired concept: Nordic inspired concept: I'm particular more invested into the last one.…
boring story alert>> So 4 years ago I left my IT job to pursue my passion which is creating art for games. I got my degree in Computer Games Art from the University of Teesside in november. I spent the last few months polishing up my portfolio and will now try to break into the industry as a junior environment artist so…
http://www.alecmoody.com I just finished my degree in photography and I am getting back into the game industry. Right now I am applying for jobs doing environment art. I specialize in lighting, materials, and mechanical modeling. Looking for feedback about how well that comes across. I am in the process of building new…
As some of you are aware, the studio I work on (Ubisoft Sao Paulo) is going to be shut down soon (More info on gamasutra). I'm currently looking for a job as Environment or Texture Artist, preferably in Canada or Europe. I'm familiar with both current gen techniques and handheld platforms (PSP/NDS). My portfolio/resume can…
Hi everyone! I've recently finished working on my first (small) environment project, and i wanted to get feedback on it. I wanted to create a contrast between lots of foliage and old machines/objects, and was at the beginning inspired by The Last of Us because i really like the destroyed and abandoned look. I would really…
Hi Everyone! I'm starting a new environment and decided to keep a work log on here to try and keep me motivated and get some critique :p . I haven't done any serious 3D work in around a year so I'm a little rusty, but the aim is to create my next portfolio piece. Most recent Not too sure where I want to take this yet, but…
Hello everyone, I've recently started a new project, it's a fantasy cavern environment, pretty much like a sanctuary for someone, it will be built in Unreal Engine 4. This will be in third or first person view. So far I've gotten a lot of it blocked out in Maya, using character models to help with scaling and spacing. The…
I'm creating an environment for a side scrolling game in UDK and am looking for some advice about the best way to go about it. Basically, it 's a platformer and for this level the player jumps over rooftops of a sci-fi shanty town on the outskirts of a city. The issue that I am having is the best way to create the assets,…