Hi! You have a very nice portfolio! Some critiques I have are I would have what you consider to be your best piece as the first one on your artstation. Your crystal sword is nice but in my opinion the maghar orc crest is the best looking one. Are you planning on trying to enter the games industry? if so I would have a lot…
Well said Will, I have seen this pop up here and there. Ideally, I think every artist should be able to develop their own concepts and push entire projects to the end from their own, but building work from others concepts are perfectly acceptable and a great way to get skilled. Wow, I can remember when I first took an…
Wow, great looking game. Great atmosphere...millions of times better then the multiplayer shitfest. Wow. Parallax mapping to create blasted out chunk effects on walls with the particle gun is awesome. (The effect is a tad weird when you get up close though) Particle cannon in slo-mo....drool. Charred skeletal…
I'm in the process of rendering out some pieces for my first portfolio and wondering what is the best way to display props. Anyone have some links to kick-ass prop portfolios?
Hi all “Sojourn” is a short cinematic trailer I created in Unreal Engine that I have just finished. With a background in directing, animation and visual effects for Film and TV, this was my first project using Unreal — a challenging but incredibly rewarding learning experience. I handled the full pipeline—from motion…
I created a tile-able texture in zbrush that Im capturing materials from. The normal, diffuse and spec worked well. However I am having trouble getting a good material setting for capturing cavity maps. I tried using Behrooz's settings from this thread http://www.zbrushcentral.com/showthread.php?t=79141&page=15&pp=15 But…
Hello folks :) I working on my own game engine as Thesis project and I'm looking for an Artists who will help me and lend me (or create) assets, scenes for internal testing of rendering posibilities. My vision is to create great and simple tool for artist. It will be cool to have a BIG good looking outdoor and indoor…
Hey guys,currently doing my FYP at Uni at I'm looking for help and feedback on anything and everything! Practical side of the project is to create a character that utilises DX11 features in UDK to help with creating damaged textures. Using this concept for the character (taking a few liberties with the shapes and character…
Hi, I'm having some trouble trying to figure out how i could achieve the following in python or mel (i'm not coder.) What i want is when with the mouse i click somewhere on a mesh it select the nearest vertex and then create a locator. Also i want before releasing the mouse Bouton to be able to drag this locator with the…
I'll keep that in mind, I am not super experienced at making hard surface models but that is a good tip. Is there any good way to create the creases that you could recommend? For this project I used the crease tool in Maya.