Hey guys,currently doing my FYP at Uni at I'm looking for help and feedback on anything and everything!
Practical side of the project is to create a character that utilises DX11 features in UDK to help with creating damaged textures.
Using this concept for the character (taking a few liberties with the shapes and character face but trying to keep the overall feel of it)
Been staring at the face for hours now and I need a fresh set of eyes so any critiques would be great
(of course I'd realise as soon as I uploaded this to photobucket that it looks like it has stubble -.- )
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I've been using photo reference throughout but tried to adjust the face more to my own preference which was probably a bad idea in the long run so doing side by sides against photo reference has only been so helpful