Link: http://steamcommunity.com/sharedfiles/filedetails/?id=679436020 Mil-Spec MP9 old sci-fi rockets inspiration All was done under photoshop with no external samples Inspiration: Process: Screenshots:
Hi, just finished modelling up a camper van from lost that im going to bake down to a game spec vehicle any crits would be really appreciated both on the model and the presentation. cheers.
Hey fellas, I'm doing a character for a fire fighting simulator. Wanted a little feedback it looks a bit too plain to me and I've been looking at it for too long. Color, Spec and Norm maps. No feet! No feet!
Hi here is my work: http://marcusmedeiros.com/ I can do 2D and 3D work, I can provide an in game model depending on the specs and the Budget! contact: marcusmedeiros3d@gmail.com
i drew up some concepts for a new character during break and started modeling it out today. I plan on a 10tri target with probably a 2048 diffuse/spec/normal. C+C plz!
hey!! hoping to get come comments or critiques on this. Made with DS specs in mind. if you have any ideas on how i could improve it, i'd be glad of the feedback. cheers!!
what a fucking waste of money. Just got a refund on my upgrade. Basically heres my review: Twice as slow as CS1! Crash happy. My specs? p4 3.2 HT, 1gig ram.
5144 tris. 2x2048 (normal and diffuse), 1x1024(spec) Hopefully I improved from last time. [ame=" https://www.youtube.com/watch?v=C2Nv33omK0E"]Rotating Gun - YouTube[/ame]
You could use Blender to bake your texture maps and to paint textures. Would be also a good program to optimize your UVs in, if necessary. Alternatively, you could bake texture maps in XNormal. It might be good to include your system specs (what is "low minimum requirements"?).