hey mate. im no modeler but i think i can still help u :) so first, u should either go here http://www.dota2.com/workshop/requirements/Juggernaut and download the model files as well as getting the information about his slots. if those files there are anyhow outdated u have to export the files from the game. (but i think…
Also just to add, think about what makes the District 9 weapons what they are, the style is very unique. They are not about throwing noise at your face and bombarding you with detail. Its very much about the form, this is then complimented by 'touches' of detail. The very subtle weathered effect and scratch is not because…
Your English is just fine. 3D is very broad and there is a big difference between specialties that are relatively new areas compared with other professions. I see some job postings that ask for an art degree but not that many. I teach 3D graphics part time and notice that educational institutions in general don't have a…
First off welcome to the coolest club in the castle. The biggest and most important thing you need to learn is how to teach yourself, with the rapidly changing nature of 3D work and video games a lot of what they will teach you in college will be antiquated, as well, knowing how to teach yourself will be a necessity once…
Most conventions aren't worth the hefty price. Some are. In the early days the Conceptart.org workshops were DEFINITELY worth the price. Haven't heard much about them in the past 5-6 years or so though. Pax/PaxEast can be worth it if you're local-ish, since they're sooo cheap (compared to GDC/Siggraph). Definitely look…
@osama9595 fair enough determining character modelling may not be your thing, afterall anatomy studies can be a daunting exercise for a novice too takle solo. I mean upon reflection on more than one occasion I'd come close to losing my marbles under the table during a 2yr formal fine arts course of study way back in the…
@joker187 Don't be discouraged by what people say. If we're talking serious feedback and critique, the armored vehicles that you drew freehand have a flat and incomplete look to them. I know you said that you didn't use reference to draw them and I think it's great that you're trying not to rely on it. However reference…
@ Gallows-- ya go for it.. if it helps you with your design.. of course put your own twist on it; as Space Marines come in many varieties. @ Seforin-- Thanks man. yes for now he is an Ultramarine, although, i kinda like the back story and the color scheme of the Crimson Fists. So I know there should be a few changes to his…
I went last year and had a blast hanging out with a bunch of Polycounters (new and old). I bought a full access pass and I don't think I attended a single talk. Actually... The only talk I did attend, was Ben Mathis' talk on Bodypaint, which was free. A lot of the talks are aimed at programmers, pipeline stuff, indie…
You're almost there, you just need to focus down and really refine your portfolio. I would say do environments for now (you can become a character artist in the future once you're in the industry) I think you should 'flesh out' your 2 environments and made them substantial pieces of work. The ramen shop is crying to be…