Blackbow Software Co., Ltd (Digital Shock East Network is a division of Digital Shock Co. )s a world leading 3D game arts enterprise that develops and creates character and environment game arts, game animations and special effects products in 3D game industry. We have cooperated with lots of game companies, game…
[Last Update] Hi everybody, it's portfolio time these days, I decided to make a new piece, and to learn Substance Designer at the same time! Hopefully this will brush away the dust that settled over my portfolio over the last years. I decided to go for a vehicle in a diorama this time for various reasons, it's faster to…
An amazing opportunity on one of the most exciting new games in development. Based on the universally loved Alien IP, we are looking to take the franchise in entirely new directions, whilst still holding to the core values of the series. We are looking for an exceptionally skilled and motivated team-player with a proven…
Hello I'm Chai, been working as all-around game artist, full time for many years. Looking to start partnership with a coder on a new IP, in Australia. (preferably Brisbane) About me I have 6yr full time commercial experience in all aspects of art - from concepts to animated assets & art direction. Unity Pro user,…
My guess your issue is with 2d patterns like procedural brick texture because 3d noises look same from any view directions. For 2d patterns a common way is to use so called tri-planar projection. Blender doesn't have it by default but it's either possible to find on blenderartist.org or do it on your own: You make 3…
People tend to project a lot, especially the less it out there. We always posted _everything_ about our own project to the wild. The projections are madness.
We've been chipping away at our game over at Clapfoot inc. The games going to be called "Hero Forge". Its a puzzle fighting game for android and we will be coming out with a multiplayer beta real soon. and a few months later we will hopefully launch the full game with PVE options and full crafting system Its been an…
Hi everyone ! It's my first time here and I think it's the best place to share and have some critiques about my work. I just finished a project and even if I'm still learning, I feel I need some feedbacks and what I can do to improve in rendering since it's one of my weakness. The goal was to create a character that would…
Hello, My name is Jesse i'm a designer based in Rhode Island, I'm currently trying to get together with some other artists to work on some cosmetic items for the dota 2 workshop. Its something I would like to do casually strictly for fun in our free time. I play dota 2 as often as my schedule allows theses days (use to…
Hi guys! I haven't really posted much on Polycount because I've just been a student observing all the great artwork put on here and want to learn from it, but I figured it's about time that I start attempting to make cool stuff myself. I came across a really great concept artist on DeviantArt who goes by cgfelker (It's…