Hello there! We are Fireline Games - a small group of indie game developers based in Poland. Since the beginning we have been mostly creating games for game jams but now we want to move on to a bigger project. Our latest game Spheres made for Ludum Dare 32 received a lot of good comments and placed high in final results,…
Hello, This is a small tutorial about how to create a sub tiling texture. Sub tiling is pretty much the same as normal tiling only now the center of every sub tile can be unique. I made this building with this technique. I was working on some small modular wall pieces and thought, well how can I get rid of the seams. a few…
To apply, use this link and click on the 'apply here' button: http://www.dovetailgames.com/vacancies/2015/jul/21/3d-vehicle-artist-vach011 Role title: 3D Vehicle Artist Reports to: Lead Artist Department: Flight Base Location: Chatham Overview of Department The Aviation team are recruiting to deliver the next generation of…
Hello, I am the Lead Artist for Insurgency Mod, which is a modern infantry combat total conversion for Half-Life 2. The website is at http://www.insurgencymod.net - you can find much more information about us including features, FAQ, and general information here. We have quite the talented and experienced team running the…
I'm wondering that I haven't posted this yet here. :) Many of you probably already know rapidTools, but for those ones who don't: I created many many tools over the years and I created a package from them. It's fairly easy to install, just drag and drop the mzp. You can download it from here: https://rapidmxs.com/store/…
0200 - Couldn’t sleep. I kept blowing things up in my dream and it got too noisy. I’m bored. 0201 - Poked my conscience to check if he’s still real. The ball of fur rolled over and muttered something about bombs. How loud are his explosions in his dreams? At least we’re on the same page. good. 0202 - b 0203 - o 0204 - r…
About Us: Tiberian Genesis, is a small multinational video game development team that collaborates online. We have team members working remotely from the USA, UK, Netherlands, Germany and Romania. There are roughly 12 of us in total, and 6 of us reside in the UK. We are currently developing Command & Conquer (C&C)…
Hi, Please look at this list of requirements and required assets and send us your rate. The contact e-mail is jobs [ -at- ] plungeinteractive.com Demonstrable experience on isometric games and UI is mandatory in order to consider any offer, thanks. Requirements Vector or bitmap based graphics (either is valid, but vector…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…