Hey, fellow polycounters. Another person doing the Blizzard Contest thing. What I 'am going for is a rabbit scavanger character that looks for discarded weapons after major battle has happened. At the moment I'm leaning towards 3, 7, or 8 but let me know what think. Thanks.
hello guys now i'm working on a hand painted environment ; and i'm using some alpha for the plants and grass. so when i'm making the antialiasing of the viewport 8 samples , i get those wierd lines around the models that have opacity map :poly118: how i fix it ? thanks you :)
This is the UE4 demo I'm making.I used megascans and some paid resources to build forest details. It contains the model of Archmodels Vol. 182. :) The tree is made with SpeedTree 8. The entire scenario is based on Unreal Engine 4. Now I share some progress. Enjoy ~ My Artstation:https://www.artstation.com/bowcn
Finally finished this drawing of Chaos Space Marine. Took about 6-8 hours probably. I was trying to get more realistic look without ruining known image of Big Pauldrons Of Epic, and this particular work was mostly the render try, no real idea behind that Khorne warrior.
Just released a new Substance painter tool that gives you customizable light detail stamps in one click, renders and videos from marmoset toolbag, More previews and download at - https://www.artstation.com/artwork/10P1o https://www.youtube.com/watch?v=8-20CnnjjZA https://www.youtube.com/watch?v=yYTDBzlMOXo
Okay, I've been learning to do UV mapping and Ihave seen the 3ds Max 8 feature video on it... How well does it work? And also, when you do that rotating the pull points (in the video) when editing the UVs created, how do you know how much to rotate it?
Can there be hotkeys for these two things? I hate opening this menu and clicking 4-8 times. I've already looked at what my MEL window says when I click these two things, nothing shows up for me to copy and paste into a hotkey.
I finally shipped my own iOS game to the Apple App Store...you can check out the images of it here. I used 3DS Max, Unity Engine and Photoshop to create most of the artwork. http://itunes.apple.com/us/app/tablet-match/id492315709?ls=1&mt=8
Queen_Skadi sed: Is there anything about my model that sticks out like a sore thumb that probably needs rectifying or revising? Any improvements you would suggest? Yeah that you are working from 2D sheets as reference explains some of the incorrect anatomy. Really it is the shape of the whole figure not really any one…
I absolutely love your animations, along with the very original idea of the whips - it gives a very dynamic feel to his movement. I often come up with MOBA kits in my spare time, and I did one for your character - Ashytkin - The Ice Demon Primary: Assassin Secondary : Fighter Projected Meta: Assassin Top Lane, Full Damage…