hello guys
now i'm working on a hand painted environment ; and i'm using some alpha for the plants and grass. so when i'm making the antialiasing of the viewport 8 samples , i get those wierd lines around the models that have opacity map :poly118:
how i fix it ?
thanks you
Replies
Or it might just be a bug in Max.
You could try a shader that combines alpha blend (for the texture transparency) with alpha test. You'll need to push the threshold control for the alpha test all the way over, so it only clips the totally-clear parts.
It's also a distance mipping issue, the further away your camera is to the item that is using an Alpha, the more that issue occurs.
I had a character with Eyelashes which had a tiled texture and a hard 1-bit alpha, their eyelashes literally looked like two black cylinders at a distance.
Not sure if it's Max version issue, in 2009 at least, all the shaders have this issue I experienced.
try changing to nitrous and see if that helps
i'm not using any shader , it's just a simple max material
i change the viewport to nitrous but some of the textures are gone , just the flowers and grass textures is showing
here is more pics
max 2012 . Direct3D
here is nitrous mode :
textures gone , when try to reload them but not working
thanks guys for the help
How to render a preview larger than your display resolution:
http://leslievdb.com/grabviewport.htm