Posted this on the Substance forums but might as well give it a go here too. Is there any way to colorize a black and white image randomly with different shades of black and white like you can with some of the tile generator nodes in SD? This effect is what I'm after: Except I want it for a pattern like this: Is there a…
http://docontract.com/ I came across this the other day, a great resource for quickly generating a contract, if you're a freelancer or another kind of game contractor. I just used it for a new client, in fact. Easy and straightforward. Interview with the guy who created it:…
In a fit of misplaced productivity this morning, I wrote a Javascript random game name generator. It is just for fun but maybe you'll find something useful in there... http://www.predictable-paul.com/gamenames/ Anything offensive or copyright-infringing is purely unintentional and I disclaim any responsibility! :poly122:…
We're hiring (again)! There are many Hybrid/On-site Art positions that we're interested in finding, please see Sperasoft's website in the Careers section for the full information and qualifications (https://apply.workable.com/sperasoft/). Some examples below: VFX Artist - Warsaw / Belgrade Lighting Artist (Senior) - Warsaw…
there is nothing like crazy bump, period. there's a bump to normal tool for the mac floating around somwhere, just google for it as i haven't got the link. the results are similar to what the nvidia photoshop plugin generates. although buggy at the moment, silo 2 should make a decent high poly to low poly normal map…
When creating textures for a game environment, I understand a lot of objects get independent textures (IE Weapons,Characters,etc) but I was wondering when I should SHARE the textures. Is that just when creating large buildings that use the largest textures? Or is it in general, IE this small lamp should try and share the…
Hi all, Generic girl head study My goal with this sculpt was to train my skills at doing something anatomically more realistic I also tested out some techniques for doing real-time hair from fibermesh
The Polygonal Design team is happy to announce the generation 8 of our UV unwrapping software Unfold3D. Following customer requests, we improved the UI display rate and the unfolding core now handling much bigger meshes. That was indeed a big challenge, but result is that we really could get unwrap of a one million…
I'm finding that when painting something with multiple elements my contrast ranges aren't really matching up but im also not sure how to fix or study to fix this because my darkest dark isn't black and my lightest light isn't white, and not only that but some materials have different ranges. How have others figured this…
So i´ve been working on a new char for some time, and i thought its time to get some crits in here and share my progress so far. Its some kind of demon general with lots of influences from roman armordesign. thought it fits with the whole imperialistic mindset and everything. added a little making of the skin composition…