Hello I have the following problem. On object in my scene does not allow me to select a single edge/face anymore only when clicking on vertecies it selects all edges/faces connected with that vertecies. On my second object in the scene I can select single edges/faces without a problem. I have no idea what I screwed up I…
Select your object then hit the insert key. This lets you move the pivot around. Now the trick to get it aligned to an edge is to hold the C key then move you mouse cursor over to the edge you want to snap to. Click the middle mouse button and move the mouse slightly while holding the middle mouse button. The pivot will…
I have 3ds Max 9 SP2 installed when we export almost any mesh that isn't base geometry to .obj (no matter what settings quad, poly, tri) or convert from E-Poly to E-Mesh it hides some of the visible edges, leaving Mudbox to fill in the gaps which it does poorly. ZBrush has an easier time fixing it but we use Mudbox at…
Hello, I found this instruction on topology with pictures attached to it. I have been following the steps pretty clearly but they lost me on this step. First it says to "select and extrude 10 faces to capture the trapezius muscle." That was easy enough. Next step is what loses me. They say "to improve edge flow, flip edges…
Those can either be generated automatically (for example, by using ambient occlusion baking with negative threshold in Mudbox or xNormal) or by hand (easier in an application like Mudbox where you can paint right over the mesh in 3d, but if your UV layout is simple or you know your way around it well enough, then just add…
I've been trying to track down the cause of this issue but have not had any luck. If I find someone with a similar issue on the Unity forums nobody seems to have found a solution for it. After my light bake, I get this pixelated edge that can be seen only at certain angles and it doesn't matter how close/far the camera is…
Hello ! I'm having this problem on 3ds max, the edge selection wont let me select edges by themselves ! only by groups ! like this! i cant select any edge unless i select a group of 4 that are connected ! please help this is kinda of urgent ! Thank you all for your time !
download splits geometry on edge selections ( a single edge requires at least one hole neighbor ) edit the resulting tear with the bevel's offset attribute: mmb -ctrl drag -> ( cly_splitBevel.offset ) tried lots of crazy self intersecting loops to try and break it... happiness so far.
For some reason when I export my PNG's from Adobe they keep showing up with these white edges at the very ends. This is a picture of the illustration I'm doing in Photoshop, latest version. It's supposed to have a transparent background, but for this case I have it against a black background to show how there are no white…
.in polygon options turn on face triangles. .go in to turn edge mode. .turn the triangulation of a quad. .exit turn edge mode. And the face triangle display still shows the triangulation of a quad reverting back to it's original state? edit: and if not reverted ( face triangle ), the face is instead triangulated to fit (…