Hey guys! Lurked on the forum and on the web today to find out if there's a way to do such a thing as move an object on the last used axis in 3dsMax 2013 as the middle mouse button does in Maya. I realize that's probably a kind of a noob'ish question and the thing is probably just a hardcoded feature but wanted to give it…
For the time being, I am with Xoliul, handle it in your shader directly so you have exact control what gets gamma correction and what doesn't. I think the "goal" of linear workflow in 3dsMax is the right goal, but too many ways to accidentally de-gamma textures like normal maps resulting in very poor shading (worse then…
Hey guys, first post on the site even though i've been lurking for quite a while. I hate for my first thread to be one of shamelessly pleading for help but i've hit a bit of a brick wall on this one. Below is an asset i'm working on for a Lovecraftian Style seafront environment, i modeled the high poly and reduced it down…
I'm creating characters in 3dsmax, and I didn't realise that I wouldn't be able to re-size the characters once they have been skinned. I need them to be proportional to each other but simply increasing the size on the bones causes the characters to look like a larger Jack Skelington. A Bro Fist for whoever can help me.
Orginally Brice made that BRDF shader for Maya as seen in http://boards.polycount.net/showflat.php?Cat=0&Number=238350 and http://www.mentalwarp.com/~brice/shader.php after making the max port initially, I broke away from his codebase quite a bit, to make it easier to add/change things, and of course stuff that is more…
I thought these issues were unreal's fault but it seems that 3dsmax will not export normals in an FBX file with skinned meshes. Is there a fix for this? Do other 3d software have this issue? Not being able to bring in mesh normals really screws up my baking workflow. I have tried max 2018 and 2015. Edit: I re-exported as…
Hi, I want a script that align selected objects over a spline. let’s say I have 40 cards and Iwant to align on a circular path. there is in 3ds Max such a tool? thanks
VdbRemesh VdbRemesh is a C++ based Multi-threaded, openvdb based remeshing modifier plugin for 3dsMax. It comes with a procedural filter stack that has 10 filters ready to be applied in any order. Since it is a volume based modifier, it works much different than the traditional surface modifiers. Since it is a procedural…
I just released a new script for 3DSMax which lets you copy and paste (or unify) the length of selected edges or edge loops. It also lets you get/set the distance between verts or objects. There are a lot of one-off scripts that do some of what it does, but I thought it would be useful to have something a bit more…
I wanted to ask if u have two color correction nodes in the material editor in 3dsmax and u wanted to create a connection where u can set up a certain brightness value of Color correction node (CC)A, to correspond with the brightness of (CC)B at a particular value, then set another value of (CC)A to correspond with (CC)B…