grab Plasticity - you can thank me later https://www.youtube.com/watch?v=qvmiWHtAiqQ tute for the price of 2 starbuck coffees: https://www.artstation.com/marketplace/p/5VNzN/alternative-hard-surface-game-ready-production Blender Bridge Addon (Pro Version) - https://doc.plasticity.xyz/blender/install-blender-addon Addon…
Hi everyone and happy new year. Recently I have encountered a problem with some models in Blender (I use 2.82). When importing a model I have made in Sketchup, Blender "creates" these weird dark grey shapes on the model itself. I have gone back and forth between Blender and Sketchup to fix this - but nothing solves this.…
So I've been looking around at a ton of articles and threads involving this, and after grabbing info and methods I'm still struggling to get a decent result on my leaf cards. A main problem is that most of them are for Max or some other 3D suite so trying to translate that info to Blender is tough, but nonetheless here's…
Hey guys! long time since i've posted here, got a question for you all, Currently managed to get a job at a new studio! and they didn't like the fact I used blender (more preferred me to use maya) so i've been using maya now for about a month, (not really allowed to setup hotkeys etc) i've set up a few hotkeys just to make…
I have a sword i just made in blender but the problem is i can't seem to find out how to texture it so if any knows blender well and knows how to apply textures please post a link to a tutorial or tell me how on here. thanks
Blender splits the projection mesh along hard edges. This is the source of your problem. Max uses an averaged projection mesh(cage) unless you specifically turn it off(use offset). Xnormal by default uses a simple ray distance from the mesh normals, which like blender results in split normals along your hard edges. You can…
I meant that AO is usually done as a separate texture or texture channel. Because you shouldn't see any AO on pixels illuminated by direct sun light for example , only in shades . So it's not included into base color texture usually. Cycles , same as any ray tracer in general doesn't need AO because same effect occurs by…
Personally I'd go for Blender. It's a very solid modeller, has a good built-in renderer and most importantly, a very active community. There's a ton of excellent and cheap community made addons so if the base app is missing something you need, chances are someone has made something to fill the gap. For example. as a…
Just found this goldmine! Sharing my first model that I made in blender. PS1 Detective. Body: 620 tri (Every piece of clothing is equippable as it's own mesh) With full clothes: 1.226 tri
I'm using this keymap https://polycount.com/discussion/218883/blender-2-8-keymap-mixing-maya-max-alt-camera-and-qwer-transforms-with-default-hotkeys the gumball work w.e.r.t works well with meshes, but it doesn't assign it with nurbs so trasforms tools do work with the default blender keymaps, so g,r and s? I've tried to…