Yup, another one of these "X a day" threads, i know i know :( Need to keep myself sculpting in order to improve, so along side bigger projects i've decided to do a sculpt every day. I'l mainly be doing busts or random sections of human anatomy in order to bolster my character art. Aiming to spend 15-60mins on each study.…
Nomad sculpt: Its the perfect app for sculpting its the closest to zbrush on mobile. But it doesn’t have a dedicated tool to build base meshes in a quick way like zspheres. I personally find using primitives to build a base mesh slow and finicky, especially for character and creature design. Because your adding multiple…
My attempt to sculpt Ian McKellen. Any feedback to improve this piece is welcome. Once I have a good base, I might continue to sculpt Gandalf/Magneto. ref first pass:
I know this is apples to oranges, but I'd still like to read a little discussion on the subject. I played with zbrush2 briefly when I was in school, but then it was still a 'character tool' and I knew I wanted to be in environments so I didn't pay it too much mind. Sculpting seems to be gaining momentum in a lot of…
I've produced some sculpts that I intend to be turned into 3D prints, and I was wondering if anyone had suggestions on good ways to render out some images of the sculpts from Zbrush prior to printing. I went hunting on ZBCentral as well for examples of what I'm talking about, something like this:…
Hey guys! I'm making a new portfolio piece and I was wondering if I could get some critique on my latest sculpt. This is my first attempt at making an asset suitable for AAA games. The sculpt is based off the Japanese street fashion icon Hirari Ikeda. I chose her because I could never get bored of her face. I've been very…
Hey everyone, here is a sculpt i did for a class of mine. ignore the hair lol. Does anyone have any tips or tricks i can use to improve my next model? the material might suck. only choose it because it showed off the stomach more. more info: this is my first sculpt in zbrush, and my first character ever. i made it all in…
I have been struggling with Mudbox 2012 for the past 30 minutes.I am sculpting the eyes of my character and I decrease the brush size to like 1.62,the damn brush won't sculpt. and won't work when the camera is up close. I even tried reducing the near clip plane to 0.001(my model becomes transperent).Its still not working.…
Hello i have a question regarding my sculpt (or rather the workflow of it), this is my very first face sculpt but as you can see its not quite finished. I have been working on this for approx 200 hours now trying to figure out how to form the human face / head, However after working on it for so long its difficult to keep…
Hey guys Just got this sculpting to a state where I feel its time for Polycount crits time :) This is my first attempt trying to sculpt anatomy. The character is intended to be a pin up girl so im not going for anything to muscular, but toned. Anyway let me know what you think :)